Showing 14 open source projects for "frame"

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  • 1
    DLSS 5 Feeder

    DLSS 5 Feeder

    DLSS 5 neural rendering in D3D11/D12/Vulkan games

    DLSS5-Feeder is a ReShade-based compatibility project that brings DLSS 5 neural rendering into games that do not natively implement DLSS. It constructs the DLAA-style inputs expected by NVIDIA's neural rendering pipeline from the game frame, depth information, and estimated motion vectors. The generated request is processed through a private D3D12 device and then returned to the game's rendering chain. The project supports D3D11, D3D12, Vulkan, OpenGL, and translated older DirectX games, including selected 32-bit titles. A cross-process helper provides access to NVIDIA functionality that is otherwise unavailable inside 32-bit applications. ...
    Downloads: 51 This Week
    Last Update:
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  • 2
    Mandelbulber

    Mandelbulber

    3D fractal rendering software

    In summary, Mandelbulber generates three-dimensional fractals. Explore trigonometric, hyper-complex, Mandelbox, IFS, and many other 3D fractals. Render with a great palette of customizable materials to create stunning images and videos. The possibilities are literally infinite! Mandelbulber v2 is new line of this application. It was rewritten from scratch with new Qt based interface. Old Mandelbulber is still available in Files section.
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    Downloads: 128 This Week
    Last Update:
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  • 3
    Vivid 3D

    Vivid 3D

    Vivid is a modern C++ 3D engine using OpenGL4+

    Vivid is a modern C++ 3D engine using OpenGL4+. It is written using Visual C++ 2022, and relies on several open source projects to achieve it's goal of making it easy and run to make modern games with it.
    Downloads: 0 This Week
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  • 4
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 9 This Week
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  • 5
    Gimpel3D

    Gimpel3D

    Gimpel3D - 2D/3D Stereo Conversion Editor

    The main download link is the installer for the compiled application. NOTE: The help files are accessible from within the application, from the main menu. The source code is bundled separately. Gimpel3D converts single images or frame sequences into stereoscopic 3D using a combination of traditional approaches and a proprietary projective modeling system. The user works in true proportional space where the scene can be viewed from any location. The scene is edited geometrically in space using tools specifically designed to work with the perspective projection of the image. ...
    Downloads: 0 This Week
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  • 6

    simp3d

    Quick project: Phong, Gouraud, Flat shading program (wire-frame also)

    This is a quick project made for X-Windows on Linux to perform simple shading. It was coded in a few days and made to work, and not for good software engineering practices -- an example program showing the math(s) needed to perform the 3d transformations and rendering. : Darrell Raymond Ulm
    Downloads: 0 This Week
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  • 7
    A Windows tool for converting any TrueType font into a format suitable for use on 3D hardware. Template output system. Merging of visually identical characters. Aggressive atlasing. Anisotropic scale to support frame buffers with non-square pixels.
    Downloads: 0 This Week
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  • 8
    Application to capture and trace the OpenGL calls made by any Win32 application. Aims at providing, 1. the ability to log OpenGL calls in Text format (as callstack) 2. the ability to capture the actual frame content (as bitmaps)
    Downloads: 0 This Week
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  • 9
    HDCellRT Produced an interactive ray tracer for use on the Sony Playstation 3's Cell processor. It can output to the high definition frame buffer on the PS3. Most of the project is written in assembly for the Cell's SPUs. Project not polished, but done
    Downloads: 0 This Week
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  • 10
    A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
    Downloads: 0 This Week
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  • 11
    A DirectShow wrapper supporting concurrent access to framebuffers from multiple threads. Useful for developing applications that require live video input from a variety of capture devices (frame grabbers, IEEE-1394 DV camcorders, USB webcams).
    Downloads: 1 This Week
    Last Update:
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  • 12
    OpenPTC is a portable frame-buffer library for computer graphics programmers (C/C++/Java)
    Downloads: 0 This Week
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  • 13
    PyDemeter is a Python wrapper for the Demeter terrain engine, a cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. It can be used in conjunction with PyOSG,
    Downloads: 0 This Week
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  • 14
    Full service 3D game engine. Uses Ogre3D for the graphics and Aegia Physx for physics. Includes frame based memory allocation, component architecture and fully controllable through a Lua scripting API.
    Downloads: 0 This Week
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