This project serves as a base for Java Game Engines. It contains abstract loaders (models, textures, etc.), a rich and easy input system, and much more. to help you build your own engine and to maintain compatibility between engines (using JAGaToo).
Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial and scientific visualization.
MultiBrain is an experimental object oriented 3D graphic engine based on OpenGL.
It is focuses on rendering technics and physical simulation, so it was created to be an environment simulator rather then a gaming framework.
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Jorik is about using graphics processing units in general purpose (GPGPU) computations: parallel sorting, dynamic PDE and image processing. Jorik is written on C++/DirectX/HSLS, supports both ATI and nVidia cards. It suits for not-gaming GPU benchmarking.
LaminarChaos is an MD2 mesh renderer and animation library for OpenGL.
MD2 meshes are the Quake2 animated mesh file format.
LaminarChaos makes it easy for you to incorporate animated avatars and creatures into your 3D gaming world.
SGL is a cross-platform, C++, scene graph API for real-time visualization (e.g., vis-sim, gaming, scientific modelling, GIS apps). It manages all the data needed to render a 3D scene using OpenGL.
POT engine! is a portable 3D graphic engine based on OpenGL and SDL... not only for gaming purposes! Currently reads XGL/ZGL format and generates objects from displace bitmaps.
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This is a testbed for early development of a FPS / RPG / RTS game by the Evolve Gaming group. Evolve is a group of current and alumni students at the University of Illinois at Chicago (UIC).