Showing 140 open source projects for "unit-api"

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  • 1

    MakePhotoW3D

    Turn a flat 2d photo into a wiggle stereogram instantly!

    Take a 2D flat photo... and turn it into a w3D "wiggle stereogram"! INSTANTLY! Wiggle stereograms use animation to switch between the left and right view of a stereogram. Here we create a nice animation that slides back and forth, for a smooth wiggle 3D ("w3D") effect. First the image is broken down into planes. Each plane is given a depth distance. The image belonging to each plane is horizontally compressed enough that the "shadows" cast by the image belonging to the planes in...
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  • 2
    ThinksCollabs is a research collaborative project. It aims at allowing researchers from different areas to work together. It consists of different projects concerning collaborative and interactive 3D modeling, bird flight simulation and city modeling.
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  • 3
    Agaseous-NES is a graphic app for creating integrated circuit layers. Developers can import Agaseous for SuperWikia Alpha .AJA (Agaseous Joint Application) text files to automate & create asauna plates. Also imports and intergrate Adobe .PSD files.
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  • 4
    An Eclipse plugin for editing and managing textures for POV-Ray (Persistence of Vision Raytracer). Inspired by TextureView and is an addition to PovClipse.
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  • 5
    A real-time 3d rendering engine, suitable for both research and use in productive environments. Written in C++, it is highly optimized and provides an easy and well-documented API.
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  • 6
    A small multi-platform and multi-API graphic engine in C++
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  • 7
    'PhotonRenderer (unix:photonrenderer)' is a 3d image generation component or api set.
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  • 8
    The aim of BackwardX is to implement the API of DirectX on Linux such that games can be easily ported from Windows to Linux.
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  • 9
    3DzzD is an API to publish 3D on the Web using Java 1.1 technologie.
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  • 10
    Project working on a portable implementation of the Khronos OpenGL SC API specification.
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  • 11
    ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
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  • 12
    Parallel GLUT is a parallel implementation of the OpenGL utility toolkit (GLUT) library. It adds a minimal set of constraints and extensions to the GLUT API, allowing the usage of multiple GPU's for multiple display devices and/or increased performance.
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  • 13
    ...Uses Ogre3D for the graphics and Aegia Physx for physics. Includes frame based memory allocation, component architecture and fully controllable through a Lua scripting API.
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  • 14
    This program written in C/C++ will construct a triangluated surface from a set a 3d contour points using the OpenGL API, GLUT and GLUI libraries.
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  • 15
    PRIME (Parallel Reduced Interface Multi-threaded Engine) is a 3D engine whose goal is to provide a significantly minimized API while supporting massive multi-threading to exploit multi-core systems.
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