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Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
LdGlite exists to render images of models made out of Lego bricks in a platform
independent manner. It requires the LDRAW brick library and uses OpenGL as
the graphics engine.
A small, simple open-source rendering engine that uses OpenGL ES 2.0 - OpenGL 3.0> API, providing support for mobile and desktop platforms. Driven by the latest shader pipeline and GPU buffers, it supports fast next generation rendering techniques.
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PyOSG is a python wrapper for the OpenSceneGraph. Version number corresponds to the version of OpenSceneGraph that PyOSG should work with (e.g. PyOSG 2.8 should work with OpenSceneGraph 2.8.x). Still in early stages, so email mday299 if any problems!
This is a collection of small to mid-sized tools I wrote, mostly in java. this includes an XML-Parser and a 3d engine. Please see the homepage for a closer description
This project implements a simple 3D game/graphical engine based on OpenGL API. The code is partially based on OpenGL tutorials by NeHe and implements basic features like lighting, collisions, hit tracing and HUD.
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LDraw utility for creating replacement minifig head .DAT part files with inline POV code for improved renderings in POV-Ray. ML-Cad or your LDraw editor of choise will ignore the inline code and show the parts just as before.
TheDrumMachine is a simulation of a drumset in 3D, using physics and DirectX. You can play with keyboard, assigning keys to different tool or by use the editor to create patterns whih will be played automatically.
Panorama is a framework for 3D graphics production. This will include
modeling, rendering, animating, post-processing, etc. Animation is not currently supported, but will be added soon. It is officially part of the GNU project.
CrackArt is an open source 3D modeling and texturing application. CrackArt is object oriented and features a flexible plug-in architecture. CrackArt is part of The SceneEngine Project, a 3D Production Solution.
Pixie is a photorealistic renderer that uses a RenderMan-like interface. Features include programmable shading, motion blur, depth of field, raytracing, scan-line rendering, occlusion culling, global illumination, caustics ...
SimpleODE - physic simulation lib.It is free project based on Open Dynamics Engine (ODE):rigid body dynamics,realtime simulation, cloth, fluid(water) 2D, all ODE joints,vehicles,legged creatures ragdoll,complex objects,many demos. PROJECT CLOSED
GPGPU stands for General-Purpose computation on GPUs. This project maintains various libraries, utility classes, and programming examples intended to aid development of applications that use GPUs for general-purpose computation.
Occasionally you find a triangle mesh, containing errors you would like to fix. With TriMM, the TriangleMesh Manipulator, you can repair, alter or convert triangle meshes stored as .OBJ, .OFF, .PLY or .STL files. You can also create some simple meshes.
This is project which is written in MASM to provide a fully rendered radiation symbol on your desktop where you can "rest your eyes". This symbol is rendered by OpenGL and will be always visible during your work if you use it.