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The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an
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Simple Ray Tracer is a platform independepent 3D rendering engine using a technique known as Ray Tracing. The programming language is c++ and the code is object oriented, very simple, and intuitive. It provides a great foundation to learn ray tracing.
A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.
IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.
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AQUYNZA is a set of C++ libraries, sample programs and doc's for the modelling, visualization and persistence of 3D environments. Its modular and highly portable. Its primary objective is helping to learn (and teach) computer graphics. (code in SPANISH)!
SETH is a fully integrated Shader-IDE for prototyping Vertex- and Pixelshaders for OpenGL written in the fxPascal-High Level Shader Language (with Pascal-like Syntax).
Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
Another Ray-Tracing Program. Full impementation from scratch of this well-known algorithm using C++. Thanks to OOP, the code is very simple and not really optimized. I would like it to be a learning basis for the ones interested in ray-tracing.
The extremely popular coolpowers series of plugins and shaders for Caligari trueSpace is now an open community project. From cel shading to blurred reflections, from glowing effects to landscape generation, there is something here for everyone.
Power up
This is a project made using Delphi Open Edition. It's an OpenGL 3D engine above the Windows desktop. Instead of using the Windows conventional desktop, you browse through the desktop in a 3D world.
OS X port of the Svlis the GPL Set-theoretic Kernel Geometric Modeler (Kernel) produced by the University of Bath, UK. The sourcecode was released on the 21nd of September 2001 under the GPL by bath Uni.
Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3.
No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs.
The SDK provides functions from initializing the window till model animating and renderin
POD is a project designed to produce working distributed model code, and applying that to 3d spaces. At first, this will work with simple cases, working upward to a fully working 3d environment, with interaction.
Indirect3D is something like 3D ActiveX - it is a set of specifications that allows to use objects written on different programming languages in one dynamic interactive scene.
SceneEditor:
Made in Delphi 4.
Editor on creation demos, 3D spaces and objects.
Scene is creation from triangle, at which give change their position, rotation, size, design, textures, transparency textures.
Option loading files on the DXF format (A
Right now we\'re in a stepping stone stage. We\'re ditching all the Quake 2 code, so we\'re drafting some new specs. For all those that are wondering when it\'s going to be done, just remeber the famous J. Carmack line. \"When it\'s done.\"
-junkieboo