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GLScene Engine for Delphi & C++Builder VCL Windows 32/64
GLScene is an OpenGL based 3D library for Delphi, C++Builder and Lazarus. It provides visual components and objects allowing description and rendering 3D scenes in graphic applications. Update of newer versions of the trunk has been moved to https://github.com/glscene
An extensible framework for distributed computing on P2P grids. We support peaceful free and open research and build an internet supercomputer. We render movies, solve Eternity puzzles, predict climate and improve a ~30 GHz cluster of clients.
DeleD is a 3D modeler and level-editor combined into one. It focuses at game development and is specifically designed to create static scenes.
NOTE: a new webbased version called Figuro is available at https://www.figuro.io ! It runs in the browser, has similar capabilities and is generally easier to use.
Related project at https://sourceforge.net/projects/deled-plugins/, featuring DeleD plugins.
A Lazarus port is available in the repository as well.
Check out the official...
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Multi-Language Wrapper Collection for the Irrlicht Engine
2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/).
It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
Vector Raster Geographic Information Synthesis. Incorporates Vector: Vector processing, Image processing, Digital Elevation Model DEM processing. These data can be combined to be viewed in 3D. Multitude of system organization aids.
PodiGoat Core 3 is a open-source framework written in Delphi language. It owns unique interfaces allowing to manage and control almost all part of engine. PGCore3 can be used as a main framework for any kind of 2D or 3D games and interactive apps.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
FireBlade is an OpenGL+Delphi/FPC based crossplatform particle engine. Infinite possibilities through many variable factors and the ability to be connected to anything you want through miscellaneous events.
tridi is 3D software based rendering created using Delphi 6, it require MMX,SSE to run. I has many cool effect such as Jittered texture filter, Shadow map (with jittered for smooth shadow map), unique lighting system (semi deffered redering)
GLScene community related patches, utilities, prototypes, demo's and work-in-progress for peer review. Successful modifications and prototypes may be merged into the main GLScene project at the discretion of it's developers.
RADLib is a graphics library. It was written in order to help developers design graphics applications easily and quickly. The library is available for .NET, Java, Delphi, Kylix.
The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an
SETH is a fully integrated Shader-IDE for prototyping Vertex- and Pixelshaders for OpenGL written in the fxPascal-High Level Shader Language (with Pascal-like Syntax).
The extremely popular coolpowers series of plugins and shaders for Caligari trueSpace is now an open community project. From cel shading to blurred reflections, from glowing effects to landscape generation, there is something here for everyone.
Power up
This is a project made using Delphi Open Edition. It's an OpenGL 3D engine above the Windows desktop. Instead of using the Windows conventional desktop, you browse through the desktop in a 3D world.