3D Rendering Software

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  • 1
    A flexible, Object Oriented, cross-platform, 3D Engine which uses plugins for everything
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  • 2
    A C++ wrapper and utility classes for the mental ray API.
    Downloads: 0 This Week
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  • 3
    A converter from Maya scene files and shaders into Renderman RIB and shading language (via MentalRay).
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  • 4
    This is a library to make a simple GUI, under OpenGL. It uses only OpenGL calls to draw the library. I originally created it to use as the interface for a 3d game. It features buttons, checkboxes, radioboxes, menus, progress bars, spinners, textboxes,
    Downloads: 0 This Week
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  • 5
    A library of algorithms for general purpose use to alter representations of 3D meshes. Currently tested in the GNU/Linux and Win32 environments. C++ STL, OpenGL, GLUT, VRML97.
    Downloads: 0 This Week
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  • 6
    Milk Engine is a flexible engine suitable for almost any game. Milk Engine will contain everything needed to develop a game, even for the newbie. Yet it’s very useful for advanced users. It’s based on OpenGL and SDL, therefore it’s also cross-platform.
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  • 7
    Microsoft Visual C++ 6 code for a 3D renderer for Milkshape 3D objects.
    Downloads: 0 This Week
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  • 8
    Milton is an open source global illumination rendering framework written in C++, with an emphasis on design, efficiency, robustness, and maintaining a very high quality codebase. It includes several advanced rendering algorithms including MLT.
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  • 9
    MindEngine is an API-independent and cross-platform 3D engine written in C++. It is completely modular in design with a fully-working plug-in system and supports OpenGL and Direct3D rendering APIs with the aim to one day include support console systems.
    Downloads: 0 This Week
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  • 10
    This Minimal OpenGL Utility Library is a library similar to GLUT, only with fewer features! You can write window-system-independent OpenGL programs with even fewer lines of code than GLUT. Initial support for X11 and Win32. Examples.
    Downloads: 0 This Week
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  • 11
    Minimalist Game Framework for Xna. A very simple, yet more flexible alternative to Xna's Game framework.
    Downloads: 0 This Week
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  • 12
    The Minimalist OpenGL Environment library provides platform independent aid for the very common tasks involved in lightweight OpenGL-based graphics applications.
    Downloads: 0 This Week
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  • 13
    Mirage is a flexible and fast three-dimensional interactive graphics engine built using OpenGL and object-oriented C++.
    Downloads: 0 This Week
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  • 14
    Mirage Game Engine is a full-scale game engine designed to pull the future game Mirage. It's build on open-source (some customized) libraries only. (Currently Ogre3D, ODE, Lua, OIS and OpenAL is planned).
    Downloads: 0 This Week
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  • 15
    The main objective of this program is to create real-time animations that respond to the notes being played on a midi channel. At this time the midi channel that drives the animations is channel 10. This is known to be the channel for the drum kit. The
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  • 16

    Mondschein Engine

    A performant, flexible, and easy-to-use real-time 3D rendering engine

    The Mondschein Engine is an open-source high performance realtime 3D graphics rendering engine written in C++ on top of OpenGL. It is designed to be modular, mighty, fexible, and easy to use.
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  • 17
    MonkeyWorld3D is a scene graph editor for the jMonkeyEngine (jME). You can edit scene elements, terrain, physics and animations. Our aim is to make a WYSIWYP (What you see is what you play) game editor.
    Downloads: 0 This Week
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  • 18
    MonoGLo is a Mono C# binding for Open GL (the famous 3D library). With MonoGLo, you can write and run a stand alone 3D applications in C# with Mono using Open GL, GLU and glut calls.
    Downloads: 0 This Week
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  • 19
    A simulation of "Circuit de Catalunya"'s race made in OpenGL. Multiplatform.
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  • 20
    The further development on the orphaned codebase of Moonlight3D
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  • 21
    Mostro3D is an experimental 3D game library for Java. It provides a base for 3D game development while incorporating modern aspects of Java programming and putting things easy to the programmer, so that he can strictly focus on the game elements.
    Downloads: 0 This Week
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  • 22
    This is the beginning of a project I would like to enlist the help of developers. nothing exists for a rather sureal, low grade weather, rainy, pt. pleasant video game with dimensional interplay and UFO's invading and beings such as mothman.
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  • 23
    Motion Capture Data Acquisiton Tool

    Motion Capture Data Acquisiton Tool

    Human body movement data acquisition, processing and visualization

    The tool allows for data acquisition from triads of accelerometers, angular rate sensors and magnetometers to be transformed into human body movements. There are different SW blocks including: unit interconnection, data calibration, data processing and visualization. The data are calibrated by six-position test or two-step algorithm and processed by Extended Kalman Filter or Unscented Kalman Filter. The final data are fitted to the human body model including its limitations and the visualization is performed in OpenGL. System function is illustrated by: http://www.youtube.com/watch?v=Tpy9Vtelppk .
    Downloads: 0 This Week
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  • 24
    An approach to implement a 3D rendering engine based on OpenGL|ES.
    Downloads: 0 This Week
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  • 25
    Moving ! is a Java application for quickly choosing and placing furniture on a house 2D plan drawn by the end-user, with a 3D preview.
    Downloads: 0 This Week
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