Showing 422 open source projects for "open source assembly software source code"

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  • 1
    OS X port of the Svlis the GPL Set-theoretic Kernel Geometric Modeler (Kernel) produced by the University of Bath, UK. The source code was released on the 21nd of September 2001 under the GPL by bath Uni.
    Downloads: 0 This Week
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  • 2
    Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3. No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs. The SDK provides functions from initializing the window till model animating and renderin
    Downloads: 0 This Week
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  • 3
    X-Gine ist eine OpenGL basierte 3D Engine geschrieben in C++. Sie ist programmiert für Linux/Unix, MacOS X mit XFree86 Installiert.
    Downloads: 0 This Week
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  • 4
    POD is a project designed to produce working distributed model code, and applying that to 3d spaces. At first, this will work with simple cases, working upward to a fully working 3d environment, with interaction.
    Downloads: 0 This Week
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  • 5
    A fully free simple OpenGL module for Microsoft C# (C-Sharp).
    Downloads: 0 This Week
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  • 6
    The cGL class is designed to give a blank OpenGL window to the developer without any fuss of creating an OpenGL context. It is aimed at helping non-expert programmers to get their OpenGL Win32 application off the ground QUICKLY.
    Downloads: 0 This Week
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  • 7
    spyGLass is an OpenGL call tracer and debugger. It goes a step further than simply using ltrace because it knows what the arguments to the various gl* calls are, and it also knows about OpenGL's error flag.
    Downloads: 0 This Week
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  • 8
    An open abstraction layer for realtime graphics applications. This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan
    Downloads: 0 This Week
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  • 9
    Open 3DGE is a full featured modular outdoor 3d game engine.
    Downloads: 0 This Week
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  • 10
    Collection of works by San Francisco game developers.
    Downloads: 0 This Week
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  • 11
    This is a 3dfx gl driver project with direct gl software to hardware rendering within the driver, supporting voodoo1/rush/2/banshee/3/4/5 in 1 driver. It is intended to be a replacement for driver/gl combinations currently available.
    Downloads: 0 This Week
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  • 12
    Development of a software engine and SDK supporting 3D online multiuser games / worlds and a MMORPG based on it.
    Downloads: 0 This Week
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  • 13
    XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
    Downloads: 0 This Week
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  • 14
    JellyMark is a next-generation OpenGL and CPU benchmarking program. Features: Realtime Physics simulation of non rigid body bouncing in a rotating cube. 100% Assembly optimized FPU spring calculation routine. Cube environment mapping for reflections.
    Downloads: 0 This Week
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  • 15
    This project is a collection of games for the TuxBoxProject. Here developers can help create new games for the project, demos of games can be downloaded, and developers can recieve feedback on their games. All games hosted here will be GPL'd
    Downloads: 0 This Week
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  • 16
    simple, portable and customizable library providing headers and initialisation code for OpenGl extensions. glex
    Downloads: 0 This Week
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  • 17
    OpenGL for Framebuffer Consoles under linux
    Downloads: 0 This Week
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  • 18
    StereoGL will provide a uniform interface for stereo 3D displays under OpenGL, supporting as many hardware devices as possible. It will also include utility functions such as calculation of left/right viewing transforms.
    Downloads: 0 This Week
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  • 19
    Right now we\'re in a stepping stone stage. We\'re ditching all the Quake 2 code, so we\'re drafting some new specs. For all those that are wondering when it\'s going to be done, just remeber the famous J. Carmack line. \"When it\'s done.\" -junkieboo
    Downloads: 0 This Week
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  • 20
    The goal of the miniGL project is to allow for easy porting of 3D OpenGL code to the Palm Computing platform.
    Downloads: 2 This Week
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  • 21
    Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.
    Downloads: 0 This Week
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  • 22
    3D engine, with opengl/software rendering support.
    Downloads: 0 This Week
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  • 23
    Microsoft Visual C++ 6 code for a 3D renderer for Milkshape 3D objects.
    Downloads: 0 This Week
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  • 24
    A CSG-Raytracer using Haskell and C++
    Downloads: 0 This Week
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  • 25
    This is a viewer for ase (ASCII Scene Export) files. This code should be used to implement object loading in your own software (eg.: games).
    Downloads: 0 This Week
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