Showing 946 open source projects for "gnu assembler windows"

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  • 1
    Framework Library System (FLS) est une collection de librairie permettant notamment de créer des applications 3D temps réel : jeux vidéos, viewer, demos, ...
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  • 2
    Mostro3D is an experimental 3D game library for Java. It provides a base for 3D game development while incorporating modern aspects of Java programming and putting things easy to the programmer, so that he can strictly focus on the game elements.
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  • 3
    ColladaLoader is a free open source C# Library that enables developers to load and display Collada 3D Model files (.DAE) in DirectX 10 using the SlimDX SDK. Partitial .X file support. More info: http://www.tomsdevshack.be/projects/colladaloader
    Downloads: 0 This Week
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  • 4
    A free Geographic Information Systems in three dimensions (3D), open-source.
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  • 5
    UnBlackBox is a GPU debugging tool and a performance analyzer for 3D graphics applications.
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  • 6
    THIS glew-1.5.4 binding to GNAT Ada.Please goto https://sourceforge.net/projects/opengl3ada/
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  • 7
    Now,glew1.5.4 Ada binding out! We rewrite the translate-tool and the whole glew . C++ Ref from: https://sourceforge.net/projects/glew/
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  • 8
    This is the delphi version of box2D physics engine. Current host moved to http://code.google.com/p/box2d-delphi/
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  • 9
    QT 3ds render uses QT and OpenGL to load and render 3ds files, 3 different shaders are included. To compile OpenGL 2.0 or above is required. The Qt Project is inside '/src' and the VS2008 project is in ./
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  • 10
    BZK is a set of tools to help creating games for mobile devices. Graphics are simple but enough to create good games. This suit maybe not be suitable for very intensive games or near-photorealistic graphics. For everything else, welcome.
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  • 11
    Open source programmer friendly 3D engine using DirectX/OpenGL/Software renderers (written in C++ for Windows). Project has been moved from sourceforge to google code. New homepage: http://code.google.com/p/l1engine Old one: http://l1engine.sourcefor
    Downloads: 0 This Week
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  • 12
    Ray Tracing Project of Claudia, Wieland und Jan
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  • 13
    GPU library for simple development of OpenGL-based GPGPU applications, offscreen rendering and shading techniques.
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  • 14
    tRAYcer
    A raytracer implementation that distributes the computation on several CPUs and GPU.
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  • 15
    Spring3D enables the object-oriented creation and manipulation of 3D geometry running on top of most 3D API (i.e. JOGL or Android's OpenGL). The reference engine is based on Java3D and is in the application process for being made a Spring Extension.
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  • 16
    AFAR (AgentFactory Augmented Reality) is a NetBeans module for developing intentional agent based Augmented Reality (AR) applications. AFAR deploys AgentFactory agents.
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  • 17
    A simplified OpenGL wrapper that will allow fast development of OpenGL applications if you're not concerned with the performances.
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  • 18
    SpiderGL is a JavaScript 3D Graphics library which relies on WebGL for realtime rendering.
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  • 19
    Jabber + VTK = Jaivis. Jaivis is built on top of VTK (Visualization Toolkit). Jaivis uses Jabber to connect multiple VTK sessions into a multi-user interactive visualization.
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  • 20
    PodiGoat Core 3
    PodiGoat Core 3 is a open-source framework written in Delphi language. It owns unique interfaces allowing to manage and control almost all part of engine. PGCore3 can be used as a main framework for any kind of 2D or 3D games and interactive apps.
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  • 21
    lib3ds is an overall software library for managing 3D-Studio Release 3 and 4 ".3DS" files.
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  • 22
    Set of utilities for Open Inventor / Coin developers.
    Downloads: 3 This Week
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  • 23
    Mirage is a flexible and fast three-dimensional interactive graphics engine built using OpenGL and object-oriented C++.
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  • 24
    Ray Watch is a cross-platform Ray Tracer written entirely in C++. Currently, the project supports basic primitives and all the finer stuff like reflection, refraction, specularity and soft shadows.
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  • 25
    Cave Automatic Virtual Environment. Active stereoscopic projection. Interactivity with solid and soft bodies. N-ary scene tree.
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