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3D Architecture modelling and physics simulation system
...It is used to create and visualize 3d architecture models based on the famous Anker (TM) architecture blocks invented in 1880. The static behaviour of the buildings can be simulated with bulletphysics. The animations can be raytraced with povray. See an example: http://www.youtube.com/watch?v=PpXdiH_gvBg
Mac OS X and Windows OpenGL 3D Engine tools, content and code to create games and applications. Newton physics, OpenAL sound with OGG Vorbis, Lua, Revolution, written in C.
OgreSnakes is a RAD game tool developed in Python-Ogre. Uses Bullet for physics, Hikari for HUD and RTT videos, and OpenAL for sounds. OgreSnakes works together with OgreMax exporter to make easily 3d applications. See more in OgreSnakes Forum.
NOTE: Codebase is being moved to it's new home at: https://github.com/cjcliffe/CubicVR A high-performance object-oriented OpenGL 2.0 & OpenGL ES 3D engine with a simple implicit library interface. Includes GLSL, Bulletphysics and Lua scripting.
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ZLang is a high level scripting language specialized for the DCC domain. it's DCC engine provides geometric primitives, mesh modifiers, key-framed animation and Physics Simulations. ZLang is interpreted and can be extended in C++
A physics editor, for physics based games and applications. Physicsengine-independant. Renderer independent. See http://www.physicseditor.com . Supports .3ds, .obj, and .mesh (Ogre SDK) file formats and Newton, ODE, and Nvidia PhysX physics engines.
Geist3D is a graphics engine complete with an integrated development environment. It combines an extensible Scene Graph API with a Petri Net runtime kernel, the Lua scripting engine and rigid body physics.
GraXML is a Geometric Modeller for handling High Energy Physics experiments' Detector Description and Event data. It containes full 3D visualisation of the managed elements. It uses Java3D to create, render and manipulate SceneGraph.
Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physicsengine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
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Portable game engine intended for game development.
Include portable 3D-engine for at least DirectX and OpenGL, physics and sound simulation engines, and scripting engine for AI.