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Well just a raytracer in Visual basic 6, thus the name VB6 raytracer. Not because it is easy or logical, but because it is hard. I know this is not the right language to write a raytracer, see it as a stubborn POC that it is still somehow possible.
GeoSolid3D produces 3D geologic solid models, incorporated into the aquifer and confining units of the USGS ground water models, Modflow and Sutra. Uses GIS data of DEMs, geologic maps, and maps of river, watershed, recharge, and aquifer parameters.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
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The VBB-engine is a
Visual Basic 6 Based 3D engine!!
The purpose of the engine is to reveal the algoritms behind computer generated 3D object.
Whitout making use of any premade libraries like directX.