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    Host LLMs in Production With On-Demand GPUs

    NVIDIA L4 GPUs. 5-second cold starts. Scale to zero when idle.

    Deploy your model, get an endpoint, pay only for compute time. No GPU provisioning or infrastructure management required.
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    Endpoint Management with Remote Control Built In

    Patch, monitor, and connect to Windows and macOS devices from one console

    Splashtop AEM handles patching, alerts, scripts, and inventory, and unattended remote control is included. When something needs hands-on work, you’re one click away instead of switching tools.
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    Dex3D2

    Dex3D2

    3D Engine with some extra features based on the D3x3D Engine for VB6

    This app is depending on http://roytools.sourceforge.net/ Supported 3D Formats (Import) ---------------------------------- .dex (Dex3D) .3ds (3D Studio Binary) .asc (3D Studio ASCII) .3mf (3D Manufacturing Format) .obj/.mtl (Wavefront) .vobj/.mvobj (Oldskool Demomaker Meshes) .gvo (Inertia 3DFX) .stl (Stereolithography Binary) .super3D (Super 3D) .mesh (MedIt (Inria)) .plg (Render 386) .off (Geomview) .smf (Simple Mesh Format) .rwx (Renderware) .lwo (Lightwave Binary) .iob (SoftImage 3.0/Turbo Silver) .b3d (Blitz Basic 3D) .ply (Standford Polygon File Format ASCII & Binary) .dxf (AutoCad) .q3o (Quick 3D) .nff (Neural ASCII Format by Sense8) .raw (Aldus Super 3D (Mac)) .geo (Videoscape 3D) Supported 3D Formats (Export) ---------------------------------- .vobj (Oldskool Demomaker Mesh) .mvobj (Oldskool Demomaker Multi Mesh) .dex (Dex3D) .obj/.mtl (Wavefront) .rwx (Renderware) .off (Geomview) .wrl (VRML 1.0) .ply (Standford Polygon File Format ASC
    Downloads: 0 This Week
    Last Update:
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