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A Python library for geometric objects in 3 dimentions
Implemented classes of 3d objects:
* Vector
* Point
* Line
* Plane
* LineSegment
Yet incompletely implemented classes:
* Triangle
* Disk (closed circle)
* Union (a collection of 3d objects)
Each object has methods for finding its sizes, containing box or containing sphere. It finds intersection and distance or closest to another object part of itself. It also can tell if it contains the other object or is it contained by that. Where appropriate, it's easy to check...
A designer’s program for describing parts of the building
Buildes is an integrated development environment that assists the user in creating building information. It reads a text (session) file from which it compiles the information. It then allows the user to browse, analyze and export the resulting building knowledge. The compilation system is written in pure Python. The building components created are rendered in PythonOCC. The GUI is written using PyQt.
Create a server for 3D worlds similar to opensim with python and postgres, the goal ist to have a small and fast implemetation. Also to build a viewer working in a browser.
Blender Scripting Library provides a python library for creating basic geometrical objects in blender.
This makes it possible to interface blender with a python script in the style POV-Ray users are used to do that in POV-Ray.
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The purpose of this projects is to define, design and code a models-sharing system for the RepRap replication machines, so that end-users and designers can easily find, create, modify or build objects models.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
PyGTS is a python package used to construct, manipulate, and perform computations on triangulated surfaces. It is a hand-crafted and pythonic binding for the GNU Triangulated Surface (GTS) Library. THIS PROJECT IS NOT BEING MAINTAINED.
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InnerWorld is a landscape builder for Blender, the 3D modeling tool. Using a graph editor terrains can be generated from Blenders noise functions and from external sources. Objects can automatically placed dependent of the terrains geometry.
This software can be used for relief and normal maps calculation by 3D sculptors and designers. Reliefer can be called from Blender by means of Python script. It's a GPU-based visual computing application so requres OpenGL 2 compitable video subsystem.
This is a Python script for Blender which uses short (quaternion-based, floretion-based) algorithms to draw curves in space. The user can create new shapes and curves by setting a variety of parameters.
Pitchers Duel is a Baseball simulation focusing on the one-on-one contest between a batter and a pitcher. Will include both against-the-computer and networked interplayer variations.
The myMultiverse Source Forge project is aimed at developing open source integration tools for Virtual World Building. The main integration will be between Second Life, Sketch Up and the Multiverse Game Platform.
A collection of tools to help in the creation of 3D graphics which are to assist in and improve various areas of the production pipeline in particular the creation and management of very large scale 3D graphics scenes.
Armagetron Advanced modding tools! Armagetron is a Tron-clone in 3D that provides a unique gameplay experience. AATools allows you to edit the visual data for Armagetron Advanced from within Blender, a comprehensive, open-source 3d graphics program.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
Endo is a simple, powerful 3D modeling program. It is good for making low-poly models for video games, and the like. Future version will provide texturing and rigging support.