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Java Games and Graphics is meant to be a fun project. The goal here is to have fun with JAVA graphics and JAVA games. There is no specific goal as to what kind of graphics or games.This project features an RPG Role Playing, MUD, and Turn Based Combat gam
Art of Illusion is a full featured 3D modelling, rendering, and animation studio. It is written entirely in Java, and can run on almost any operating system.
The Python Computer Graphics Kit is a collection of Python modules that
contain the basic types and functions to be able to create 3D computer
graphics images (focusing on Pixar's RenderMan interface).
A designer’s program for describing parts of the building
Buildes is an integrated development environment that assists the user in creating building information. It reads a text (session) file from which it compiles the information. It then allows the user to browse, analyze and export the resulting building knowledge. The compilation system is written in pure Python. The building components created are rendered in PythonOCC. The GUI is written using PyQt.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Blender Scripting Library provides a python library for creating basic geometrical objects in blender.
This makes it possible to interface blender with a python script in the style POV-Ray users are used to do that in POV-Ray.
NOTE: Codebase is being moved to it's new home at: https://github.com/cjcliffe/CubicVR A high-performance object-oriented OpenGL 2.0 & OpenGL ES 3D engine with a simple implicit library interface. Includes GLSL, Bullet physics and Lua scripting.
ColladaCGF enables exporting 3D models into Crysis, using Crytek's resource compiler and Blender/Maya's Collada exporters. Import is partly supported as well, via the Python File Format Interface.
yadra - yet another distributed rendering application
A Network-Render-Tool for Blender. A Java based, platform-independent tool, for rendering animations of blender in a network. Easy setup (no SMB/CIFS-Connections). Web-Interface.
In the year of 2600, war is based on 3 different Empires after one planet with valuable resources. This is a MMO/rpg/RTS/FPS. Please visit our site/wiki for more info.
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LDrawLoader is an implementation of the com.sun.j3d.loaders.Loader-interface to load LDraw-parts and -models into Java3D-Scenes. Additionally a LDraw-Viewer is provided, that uses the loader to display LDraw-parts and -models.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
Robot Controlling System (RCS) - is a .NET-oriented software group for controlling remote mechanical objects, debuging and programming them by .NET-languages
r42 is a raytracer written in Java. The core rendering engine is OS independend. Planned is a graphical userinterface based on the eclipse RCP and the Java3D framework and distributed rendering support.
TreeGen consists in a platform indipendent Python script which should work as a plugin for Blender. Thanks to the graphical interface, it aims to create random trees and forests in a simple and alternative way to L-System.
Java Inventor is a Java interface to Open Inventor. Open Inventor (http://oss.sgi.com/projects/inventor/) is a popular API for developers of 3D applications. Java Inventor uses the Java Native Interface (JNI) to access the Open Inventor C++ libraries.
Raytrace is designed to be a completely platform independant Raytracer which includes a Gui interface. Designed and written in Sun Microsystem's Java language.
NecJGui is an antennas design tool, interface for Numerical Electromagnetic Code. It allows easily making NEC input files, and viewing them in 3D. It also contains a version of the simulator, so it's complete IDE for full-wave EM simulation.