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Gemini 3 and 200+ AI Models on One Platform
Access Google's best plus Claude, Llama, and Gemma. Fine-tune and deploy from one console.
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Floyd is a collection of 3D libraries, mathematics and scene libraries and utilities. The main parts of it are geometry library Elea, OpenGL scene graph library Miletos and posing application Khayyam.
Tiny but powerful single file wavefront obj loader
...No dependency except for C++ STL. It can parse over 10M polygons with moderate memory and time. tinyobjloader is good for embedding .obj loader to your (global illumination) renderer. We recommend to use master (main) branch. Its v2.0 release candidate. Most features are now nearly robust and stable (The remaining task for release v2.0 is polishing C++ and Python API).
A physics editor, for physics based games and applications. Physics engine-independant. Renderer independent. See http://www.physicseditor.com . Supports .3ds, .obj, and .mesh (Ogre SDK) file formats and Newton, ODE, and Nvidia PhysX physics engines.
Lumina is a crossplatform IDE for OpenGL GLSL shaders. The flexible ECMA script based language is used for tools and rendering controll. It enables shader based animation, building renderer prototypes for deferred shading, depth peeling or HDR rendering.
A converter, viewer and object extractor for popular 3D file formats (3DS, OBJ, LWO etc).
Features very fast text renderer with font anti-aliasing, support for textures and materials, modelling grid and axis, making scene screenshots, postprocessing etc
3dom is a 3D Solid Object Modeler, designed to be independant of the renderer back-end.
Highlights include constructive solid modeling, reality-based material representation,
scripting through Python binding and a constraint solving engine.