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Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
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Wicked Engine is an open-source 3D engine with modern graphics. Use this as a C++ framework for your graphics projects, a standalone 3D editor, LUA scripting or just for learning. To build Wicked Engine for Windows (10 or later), use the latest version of Visual Studio and the provided WickedEngine.sln solution file. By simply pressing F5, the Editor application will be built.
SceneEngine is an Open Source platform independent 3D Production solution. Mesh creation, deformation, texturing and rendering are some of the features implemented by the SDK. SceneEngine includes a 3D modeling and texturing application named CrackArt.
3D Procedural Modelling and Procedural Texturing Tool in OpenGL/C++
What can this do?
Generte 3D Terrain Procedrally
Export Terrain mesh as OBJ
You can write and test your own shaders
An Inbuilt IDE for shaders
Test under different lighting
A 3D viewer
A Node based as well as Layer based workflow
Save the project(custom .terr3d files)
Hieght map visualizer in node editor
Wireframe mode
Custom Lighiting
Customizable Geometry Shaders included in rendering pipeline
Skyboxes
Multithreded Mesh Generation
Expected Goals for Version 3
Add a lot more...
AS OF 2015-10, HIS REPO IS FROZEN.
Any future development will occur at https://github.com/mew-cx/osgtoy
A grabbag of various experimental/maybe-useful "toys" for the OpenSceneGraph, such as examples, experiments, utilities, file importer plugins, and pseudoloaders. See also:
http://openscenegraph.org/
http://mew.cx/osg/
NOTE: Codebase is being moved to it's new home at: https://github.com/cjcliffe/CubicVR A high-performance object-oriented OpenGL 2.0 & OpenGL ES 3D engine with a simple implicit library interface. Includes GLSL, Bullet physics and Lua scripting.
Wing is a modeling tool used for creating realistic natural landscape efficiently. More specifically, we try to proceduraly generate four key ingredients of nature ---- plants, terrain, water and weather, with simple but powerful user controls.
CrackArt is an open source 3D modeling and texturing application. CrackArt is object oriented and features a flexible plug-in architecture. CrackArt is part of The SceneEngine Project, a 3D Production Solution.
In the year of 2600, war is based on 3 different Empires after one planet with valuable resources. This is a MMO/rpg/RTS/FPS. Please visit our site/wiki for more info.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
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The Poseidon project consists of the Poseidon 3D engine and a several tools (Ksenomorph 3D modeler, world editor, light and material editor, 2D sprite editor).
Geist3D is a graphics engine complete with an integrated development environment. It combines an extensible Scene Graph API with a Petri Net runtime kernel, the Lua scripting engine and rigid body physics.
A collection of tools to help in the creation of 3D graphics which are to assist in and improve various areas of the production pipeline in particular the creation and management of very large scale 3D graphics scenes.
FMORG will be a small scale MORPG using the Fnord Game Engine, which is the first part of this project. Fnord uses Irrlicht, Audiere, Raknet, tinyXML, OpenAL, and LUA. Our goal is to build a modern, complete 3d game engine and the first game using it.
TheTool is highy customizable map editor(based on QT) which can be extended via LUA scripts. A first implentation is ready and can be published to the public. The editor is the perfect tool who wants to design some 3d games but don't have time to write
Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!