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Magneticle is a 3D OpenGL physical simulation that applies the Biot-Savart law to charged particles operating inside a magnetic field produced by a current-carrying wire modeled as an arbitrary space curve.
La bibliothèque GLam est une suite de classes C++ exploitant les primitives OpenGL et GLU afin de favoriser la représentation rapide de figures 2D et de solides 3D de formes diverses...
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
ZLang is a high level scripting language specialized for the DCC domain. it's DCC engine provides geometric primitives, mesh modifiers, key-framed animation and Physics Simulations. ZLang is interpreted and can be extended in C++
Look3d is a 3D modeling program that lets you create animations and demos in real time easily, and export them in a OpenGL source project and other formats.
A Qt port of the GPL bvh editor "avimator" (http://www.avimator.com/). You can load / play / edit / create bvh files to animate 3D avatars with qavimator
CrackArt is an open source 3D modeling and texturing application. CrackArt is object oriented and features a flexible plug-in architecture. CrackArt is part of The SceneEngine Project, a 3D Production Solution.
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In the year of 2600, war is based on 3 different Empires after one planet with valuable resources. This is a MMO/rpg/RTS/FPS. Please visit our site/wiki for more info.
The Poseidon project consists of the Poseidon 3D engine and a several tools (Ksenomorph 3D modeler, world editor, light and material editor, 2D sprite editor).
This project aims to create a complete mesh sequence segmentation environment:
a framework to create, test and compare mesh sequence segmentation algorithms. It will also provide building blocks to create these algorithms and a graphical environment.
3D Level Editor for a First Person Shooter Game. OpenGL based preview. Extensible architecture with plugins, and extensions. Visual Object based map creation.
This software can be used for relief and normal maps calculation by 3D sculptors and designers. Reliefer can be called from Blender by means of Python script. It's a GPU-based visual computing application so requres OpenGL 2 compitable video subsystem.
osgSceneMaker is 3D graphical tool for creating and preparing scenes to work in OpenSceneGraph. osgSceneMaker works on both Linux and Windows using wxWidgets and OpenGL.
A parametric, feature-based, sketch-driven 3D CAD application, built around a geometrical constraint solving engine. Project is in early development stage. The FreeSG library (http://freesg.org/) is required.
Create, decorate and print paper models either using built-in definitions or wireframes imported from Blender. A design tool for paper models, it can be used for education, prototyping, or just for fun. Make photo cubes or photo dodecahedra and more.
osgHaptics is a C++ library that incorporates Haptics into the real-time scenegraph OpenSceneGraph. osgHaptics depends on OpenHaptics from Sensable Inc.