A one-stop Unified Endpoint Management (UEM) solution
ManageEngine's Endpoint Central is a Unified Endpoint Management Solution, that takes care of enterprise mobility management (including all features of mobile application management and mobile device management), as well as client management for a diversified range of endpoints - mobile devices, laptops, computers, tablets, server machines etc. With ManageEngine Endpoint Central, users can automate their regular desktop management routines like distributing software, installing patches, managing IT assets, imaging and deploying OS, and more.
Cloud Run is a fully-managed compute platform that lets you run your code in a container directly on top of Google's scalable infrastructure.
Run frontend and backend services, batch jobs, deploy websites and applications, and queue processing workloads without the need to manage infrastructure.
Libsmog is a flexible 3D game engine written in C++. It has been designed from the ground up to provide a dynamic, performance oriented, flexible, multi-player, easy to implement audio and visual experience.
QtOPENCASCADE is a framework for integrating the OpenCascade Solids Modelling library with the Qt4 toolkit to enable the development of multi-platform CAD and CAE applications.
jSVR is an implementation of the Single view 3D reconstruction technique. It allows the recreation of 3D scenes from a single image. It provides a UI that navigates the user through a number of steps from a source image to a complete 3dmodel of the scene
Sign In App is a modern, enjoyable way to sign in visitors and staff, and book desks and meeting rooms.
Our visitor management system streamlines registration, check-in, and authorization processes, while our facility management tools streamline room booking, resource allocation, and asset management. We prioritize security with our advanced risk mitigation measures, including health and safety protocols, emergency messaging, and robust analytics for thorough auditing.
The GEM 3D engine is a portable, free, open source, easy to use, software development kit which allows you to build high performance 3D graphics applications such as games.
This will become a graphic modeling and rendering tool written in JAVA. We will support an xml-style input file format for graphical scenes. The rendering will be possible in openGL (preview) as well as by (distributed and stochastic) Raytracing.
OpenCASCADE Sketcher is a C++ library for creating of 2D Sketcher based on OpenCASCADE (www.opencascade.org) library. This sketcher allows to create 2D sketches by using snaps, geometric primitives. It can be used for creating CAD applications.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
Paligo is an end-to-end Component Content Management System (CCMS) solution for technical documentation, policies and procedures, knowledge management, and more.
Slut is a programming framework for generative, synthetic, interactive, network-enabled graphics. THIS IS AN OLD PROJECT. But since you are interested in it you should check out the SceneExpression project: http://labs.nortd.com/sx/
Robot Controlling System (RCS) - is a .NET-oriented software group for controlling remote mechanical objects, debuging and programming them by .NET-languages
3D-Console is a system that maintains and renders a general purpose user interface for multiple applications in a shared three dimensional virtual space. The applications are arbitrary operating system processes, as we know them.
A 3-D animation program that mimics the look of the movie TRON, and can render static scenes and motion animation.
It is written entirely in C, and uses only the GL, GLU, and GLUT libraries to both draw scenes and provide a simple, easy-to-use UI.
3D modeller that uses OpenGL on many platforms. Usability is a key design goal of this project, as is platform portability. The UI will be done with Qt.
Jaya is intended to become as powerful as its 'big brother' MAYA (althought they are not affiliate!), by providing commands to build complete UI interfaces, render objects, create shaders, etc. It is fully written in Java to be run on any operating system
A collection of tools and code for a stereoscopic responsive workbench. Settled in Boğaziçi University, Istanbul, our Media Lab is a small group of 3D Computer Graphics and Vision enthusiast students from all degrees.
Javascript SDK for Nintendo Wii's Opera browser with classes for 3D vertex math, triangle meshes, canvas drawing, Wii Remote motion/button detecting, and multiuser interfaces. Official site: http://wiioperasdk.com and blog: http://blog.wiioperasdk.com.
Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!