Quick Overview
We Need to Go Deeper is a cooperative, submarine-based roguelike built for groups of two to four players. Set in a mysterious abyss inspired by the works of Jules Verne, the game sends crews down into the ominous expanse known as the Living Infinite. Each descent is unpredictable and forces teams to adapt on the fly.
Core Gameplay Loop
Players assume specific crew positions aboard a fragile submersible and must balance short-term survival with long-term goals. Dives combine exploration and hostile encounters: you’ll map caverns, confront strange sea life, and react to random events that can cripple your vessel. Success depends on managing systems, reacting quickly during crises, and making strategic choices between fights and scavenging.
Cooperative Systems and Roles
- Clear communication is mandatory to keep the sub running during emergencies.
- Crew members specialize in tasks like navigation, weapons, engineering, and scanning, so coordination of duties matters.
- Shared resource management forces players to prioritize repairs, ammo, and upgrades under pressure.
- Split-second decisions during attacks or system failures determine whether the team survives the dive.
Customization and Progression
The game rewards salvage and exploration with parts and materials that can be used to modify your submarine. Upgrades affect speed, armor, weapons, and utility modules, allowing teams to tailor vessels to preferred playstyles. Because dives are procedurally generated, adaptation and careful investment in upgrades are central to long-term success.
Notable Traits
- Permadeath-style consequences and randomized encounters keep each run tense and different.
- Emphasis on teamwork over individual heroics; solo play is possible but changes the dynamic greatly.
- Tense atmosphere and a sense of discovery drive the experience as much as combat.
- Modest learning curve for basic controls, with deeper mastery required for advanced strategies.
Suggested Alternative Title
If you’re looking for a very different experience to play between dives, consider The Sims 4 — a life-simulation game focused on character storylines, home building, and social interactions rather than cooperative combat. It offers a relaxed, creative counterpoint to the high-stakes pressure of deep-sea roguelikes.
Technical
- Mac
- Full