Quick snapshot
Towns is a hybrid city-building / RPG title first released in 2012. Rather than guiding a single hero, players run and expand a settlement built directly above an active dungeon. The twist flips the usual role-playing setup: your job is to grow a town that draws in adventurers who then delve below to fight monsters, retrieve treasure, and improve their abilities.
Primary mechanics
The core loop blends settlement management with exploration and combat support. You design infrastructure, supply adventurers, and steer your community’s growth while the heroes do the dungeon-crawling and leveling. Their loot and progress feed back into town development, creating a dynamic relationship between surface and depths.
Notable systems
- A marketplace and trading network for importing rare goods and swapping exotic items with visiting merchants
- Defensive installations and player-placed traps to limit dungeon-related hazards reaching the settlement
- A crafting workshop where bespoke weapons and equipment are fashioned to boost visiting heroes’ chances
Development timeline and current status
Active development on Towns ceased in 2014, leaving the project incomplete. Despite its unfinished state, the build that exists still offers a compelling mix of mechanics for players who enjoy both management sims and role-playing elements.
Player appeal
Fans appreciate Towns for its unusual perspective—managing the town rather than the adventurer—and for the emergent gameplay that comes from balancing economic growth, defense, and support for dungeon expeditions. It’s an intriguing, if unfinished, experiment in genre fusion.
Suggested paid alternative
If you’re looking for a paid title with a community-oriented, whimsical vibe, Toontown Online (paid versions or private servers with donation models) is often recommended as an alternative experience.
Technical
- Mac
- Full