Quick Summary
They Will Come delivers a tense, story-driven puzzle adventure set aboard a colossal steampunk airship. You play as Benjamin, a young boy traversing a hazardous vessel populated by hostile machines and invading humans. The narrative unfurls as you solve environmental puzzles, collect useful objects, and command tiny helper automatons called Embots to get past obstacles and traps.
Setting and Narrative
The game takes place in an alternate 1897, blending Victorian aesthetics with industrial clockwork tech. The plot focuses on uncovering the airship’s secrets while remaining unseen. The atmosphere is consistently suspenseful, with danger lurking around each corridor and compartment.
Core Gameplay Elements
- Stealth and evasion are essential: avoid detection, slip past guards, and use the environment to remain hidden.
- Environmental puzzles require observation and item use to unlock new areas or disable hazards.
- Exploration and scavenging are rewarded—gather parts and tools that let you advance or improvise solutions.
- Combat is present but measured; precise aiming and timing matter when you must confront enemies.
- Embots (small programmable automatons) assist with tasks, creating inventive problem-solving options.
Special Mechanics and Highlights
Benjamin can activate a massive combat automaton named Talus, which provides a decisive advantage in heavy confrontations. The balance of puzzle-solving, stealth, and occasional action creates a varied pace and keeps gameplay engaging. The game’s environment design and storytelling emphasize tension and discovery.
Comparable Recommendation
If you’re looking for a different experience with sprawling gameplay and a paid option, consider Grand Theft Auto: San Andreas (paid). It contrasts with They Will Come by offering open-world action and a modern setting, but it remains a strong alternative for players seeking a substantial, immersive title.
Technical
- Windows
- Full