Quick summary
POOLS is a premium walking-simulator that channels Backrooms-style liminality into a sequence of indoor aquatic environments. Rather than relying on monsters or scripted attacks, the title leans into emptiness and the psychological unease that comes from solitude, getting turned around, and confined architecture. Its aesthetic — polished textures, thoughtful lighting, and detailed stage design — offers a distinctive take on atmospheric horror.
The mood and inspiration
The game borrows heavily from the modern concept of liminal spaces: deserted, transitional places that often feel uncanny and vaguely supernatural. POOLS transposes that idea into rooms dominated by pools and water features. You’ll encounter shallow kiddie basins, vast plunge pools, meandering aqueduct-like corridors, and chutes that drop into seemingly endless depths. The overall influence from SCP/Backrooms material is obvious, giving players an immediate sense of recognition while still presenting original environments.
Presentation: visuals and audio
POOLS presents everything in first-person with no HUD, menus, or spoken characters — just the scene, the sounds, and the lighting. High-resolution surfaces and carefully tuned illumination produce a realistic, immersive look, and the sound design amplifies the sense of abandonment and isolation. The absence of UI and dialogue keeps you focused on exploration and the unsettling quality of the spaces themselves.
Gameplay and pacing
Mechanically, POOLS is a pure walking sim: there are no combat encounters, no puzzles you must complete, and no objectives to track. You simply move through the levels and absorb the atmosphere. A handful of pools are perilous due to their depth, but there are no predators or jump-scare moments; the fear comes from being alone and uncertain. Each run feels slightly different, which fosters a persistent edge of paranoia despite the game’s gentle pace.
Structure and replayability
The experience is divided into six standalone chapters, each typically requiring between 10 and 30 minutes to fully explore. Because of subtle variations between playthroughs and the deliberately opaque narrative, repeated sessions often reveal small new details or provoke different emotional responses, encouraging another visit to the pools.
Comparable experiences
- Escape the Backrooms — another eerie exploration-focused title that emphasizes disorientation and atmospheric dread.
- First Land — a similarly unsettling walking-sim that plays with abandoned or vacant environments in its own distinct way.
Technical
- Windows
- English
- Spanish
- German
- French
- Italian
- Russian
- Portuguese
- Dutch
- Polish
- Chinese (Simplified)
- Turkish
- Arabic
- Czech
- Korean
- Greek
- Hindi
- Japanese
- Danish
- Finnish
- Norwegian
- Swedish
- Demo