Quick overview

Peglin blends pachinko-style physics with roguelike progression in a single-player indie RPG. You guide a small goblin through a series of encounters and levels, using ball launches on peg-filled boards to damage foes. Each shot, orb, and peg interaction is governed by physics, so aiming and timing directly affect combat outcomes.

Story and goals

The campaign centers on a diminutive goblin bent on reclaiming stolen treasure and avenging its clan. Along the way you travel to different regions, battle monsters and minibosses, and collect loot that changes how your runs play out. The narrative is simple and fantasy-driven, but the procedural elements make each attempt feel distinct.

Core gameplay loop

  • Launch balls into custom peg boards to clear pegs and damage opponents; successful hits translate into higher damage.
  • Collect randomized relics and orbs between fights to alter your loadout and introduce synergies that persist for the run.
  • Pick your route after each victory, choosing which areas or encounters to tackle next to shape your progression.
  • Upgrade orbs and relics as you advance so later battles and bosses require different strategies and improved gear.

Controls and mechanics

  • Aim and fire using mouse, keyboard, or a controller; trajectories and ricochets are crucial.
  • Physics-driven interactions mean predictable math meets emergent chaos—bounces, splash effects, and special peg behaviors change results run-to-run.
  • Some orbs grant unique on-hit effects while relics can modify costs, spawn extra balls, or alter board layouts, creating a blend of skill and planning.

Recent notable patches (v0.9.22 and v0.9.55)

  • v0.9.22 introduced the new Spinventor playstyle, adding a substantial assortment of orbs (15+) and about ten new relics to broaden tactical options.
  • The same update included several renames and adjustments for clarity and balance—for example, some orb names were refreshed and a few items were pulled from the drop pool to tighten gameplay.
  • v0.9.55 expanded Cruciball content with four additional levels. Changes included tougher miniboss damage in one level, adjusted orb pricing in another, and overall difficulty boosts for later Cruciball stages.
  • Extra enemy types and new boss encounters (including a forest-themed miniboss and a shield-mage adversary) were added to diversify combat.

Who will enjoy it and difficulty notes

  • Players who like a mix of precision-based skill and roguelike randomness will find Peglin satisfying.
  • The game can feel unforgiving early on because success depends on accurate aiming and learning how orbs interact with pegs and enemies.
  • Over time, building synergistic relics and upgrading orbs reduces difficulty and lets you tackle tougher content with more consistent results.

Technical

Title
Peglin
Requirements
  • Mac
  • iPhone
Language
No language has been specified.
Available languages
License
  • Full
Latest update
2025-12-13
Author
Red Nexus Games Inc.

Peglin for other platforms

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