Keep the lake satiated—or else

GONE Fishing is a cooperative survival horror that turns angling into a battle for life. You and up to three friends are roused each day by an ancient, ravenous lake that must be appeased with offerings to postpone a nightmarish predator. Fishing isn’t just a pastime here — it’s the community’s only defense against the thing that prowls the shoreline after dark.

Daytime: rods, skill and live bait

By daylight you stalk the water’s edge, casting into murky depths, watching reed beds, and learning how every species resists the hook. Fish have distinct fight patterns: some surge hard and break lines if you misjudge tension, others tire slowly and can slip away if you reel too laxly. Success depends on timing, teamwork, and selecting the right live bait for the target species.

Live bait examples (each choice changes the kinds of fish you attract):

  • Bats — risky to catch but draw rarer, powerful fish.
  • Spiders — easy to harvest from the underbrush and lure mid-tier catches.
  • Worms — reliable and versatile for common species.
  • Frogs — favor shallow, aggressive fighters.

Nightfall: offerings and dread

As dusk approaches you must bring your haul to a stone altar and hope it placates the lake. If the meal is insufficient, darkness breaks and the leviathan emerges. Its footsteps thunder along the shore, doors groan, and glass shatters. The nearby cabin is no sanctuary; escape only delays the inevitable confrontation. The game’s soundscape shifts from placid lapping to distant, menacing growls that heighten every moment of tension.

Supplies, merchants and hidden lore

The world around the lake is full of catalysts that change how you play and how long you survive:

  • Full moons amplify the creature’s ferocity, forcing tighter coordination.
  • Global boards track catches, motivating players to compete for the biggest trophies.
  • A drifting balloon trader appears each midday, offering talismans and temporary defenses.
  • Forest ruins and deserted cabins hide equipment and fragments of journals that explain the curse.
  • Immersive audio cues move from calm water noises to tense ambient threats.
  • Fish fights can snap lines when mishandled, and slow reeling lets prizes flee.
  • A steep learning curve exists for pairing bait with fish behavior.
  • Local voice proximity encourages tactical coordination during critical moments.

A fragile rhythm of peace and panic

GONE Fishing alternates between serene cooperative angling and frantic survival. Daytime is a measured routine of gathering bait, lining up offerings, and practicing tackle technique; nightfall is frantic, with everyone relying on prior planning and quick thinking. The cycle creates a unique pacing where calm fishing techniques and social coordination are as vital as nerves of steel.

Technical

Title
GONE Fishing
Requirements
  • Windows
Language
English
Available languages
  • English
  • Spanish
  • German
  • French
  • Czech
  • Japanese
  • Korean
  • Polish
  • Portuguese
  • Russian
  • Italian
  • Chinese (Simplified)
License
  • Full
Latest update
2025-07-14
Author
GONE Studios
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