Quick snapshot

A loud, punchy arcade-style brawler that channels 1980s action-movie energy. You play as Jack, a tough-as-nails action hero on a one-man mission to bring down a criminal kingpin and save his sister. The game mixes timed stages, waves of enemies and simple upgrade systems for a casual-but-engaging mobile beat-’em-up.

Story and goal

Jack is modeled after classic action-film tough guys of the late ’80s and early ’90s. His objective is straightforward: reach the gangster Drogo, free his sister, and clear each building in the city by working through floor after floor of thugs. Each stage is timed and forces quick decisions under pressure.

Level structure and enemy encounters

  • Levels generally contain about three to five enemy waves that escalate in difficulty.
  • Expect foes to attack with a variety of thrown or handheld weapons — including butcher’s cleavers, bats, and knives.
  • Some stages include projectile hazards and groups that test your ability to dodge and counter.

Game modes and player progression

  • “The Streets” mode drops you into endless waves for continuous play, letting you collect cash and occasional prizes.
  • Completing stages rewards you with in-game currency used to purchase upgrades and items.
  • The shop includes stat boosts for offense and defense, new weapons with upgrade paths, clothing/appearance items, and protective gear.

Economy, limits, and purchases

  • Jack has a six-bar stamina meter that limits consecutive play sessions; each bar refills in roughly five minutes, so downtime is short but present.
  • The game is free-to-play with optional in-app purchases; buying extras speeds progression but is not required to enjoy most of the content.

Controls and practical tips

  • Tap the gun icon in the lower-left to enter a slowed targeting mode, then tap enemies to fire.
  • Swipe gestures produce more advanced moves: combos, counters, jumps, crouches and evasive rolls.
  • Simple taps perform basic punches and kicks for quick combos.
  • Note: with many enemies and projectiles on-screen the touch input can occasionally misinterpret a gesture (for example, registering a high kick instead of a jump). Stay focused and favor deliberate swipes for precision.

Visual presentation and audio design

The visuals are crisp and detailed, especially on tablets — character art looks closer to a console title than a typical mobile release, though some models repeat frequently. The soundtrack leans on dark synth and atmospheric tones; helicopter rotors and distant sirens reinforce the gritty, dystopic mood. Sound effects are plentiful and tactile: footsteps, blade sounds and impacts add satisfying audio feedback to the action.

Comparable pick

If you prefer a paid, polished shooter with modern visuals, consider Modern Combat 2: Black Pegasus as an alternative.

Final impressions

Fightback is a well-crafted, fast-paced action game that should appeal to fans of classic action films and players who enjoy pick-up-and-play brawlers. Its simple combat is easy to learn but rewards timing and focus, and the presentation—especially the audio—gives the game a bigger-than-mobile feel.

Technical

Title
Fightback
Requirements
  • iPhone
Language
English
Available languages
  • German
  • English
  • Spanish
  • French
  • Italian
  • Russian
License
  • Free
Latest update
2014-10-30
Author
Chillingo Ltd
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