Brief overview
Emily Is Away Too is a chat-driven role-playing experience that acts as a spiritual follow-up to the original game. Players move through a retro-style messaging interface, exchanging messages with characters Emily and Evelyn. Choices made during conversations steer the protagonist’s senior year, shaping friendships, romances, and social consequences.
Gameplay and narrative structure
The game relies on decision-based messaging: replies and actions determine how relationships develop and which story branches become available. The writing captures the awkwardness and nuance of late-teen life, letting players experience the emotional ups and downs of high school social circles. Multiple endings and branching dialogue make each run feel distinct.
Media integration and file sharing
Beyond plain text, the interface supports embedding outside content — for example, YouTube clips and transferred files — so the narrative can extend past the chat window and include multimedia elements that deepen the storytelling.
Visual style and personalization
Players can tweak the presentation of the chat to reflect personality, including customizing message colors (lime green and other hues are an option). These aesthetic choices help personalize the experience and reinforce the game’s nostalgic tone.
Notable features at a glance
- Multimedia support (links and file transfers enrich conversations)
- Customizable chat appearance for individual expression
- Branching outcomes based on player choices
- Strong focus on interpersonal drama and teenage social dynamics
- Retro messaging UI that emphasizes nostalgia
Suggested alternative
If you enjoy character-driven, replayable experiences but want something with different pacing and mechanics, consider Stardew Valley (paid) as an alternative — it swaps chat-focused storytelling for open-ended farming, town relationships, and long-term progression.
Technical
- Mac
- Full