Quick snapshot: what Cube World is trying to be

Cube World is an open-world, RPG-focused title built with blocky, pixelated visuals that instantly evoke comparisons to a well-known block-building sandbox. Despite the familiar voxel look, its priorities diverge: rather than base-building, the emphasis here is on exploration, combat, and character growth. If you enjoy action-oriented adventuring in a stylized, cubic landscape, Cube World aims to scratch that itch.

Character setup and progression

Creating a character in Cube World follows the usual RPG pattern. You pick from presets that set your character’s appearance, gender, race, and combat style, then jump into either single-player or multiplayer sessions. As you gain experience, you unlock the ability to craft progressively stronger gear and consumables. The higher your level, the better the equipment and items you can produce.

  • Use character templates to establish looks and combat role.
  • Leveling raises the quality of recipes and gear you can craft.
  • Multiplayer allows for cooperative character progression alongside friends.

Gathering and crafting — not building

Although the environment is block-based, Cube World does not let you place or remove terrain the way a sandbox builder does. Instead, imagine the blocks as assets to explore rather than structural components to rearrange. The core loop revolves around scavenging resources and turning them into useful items.

  • Gather raw materials such as wood and flowers and convert them into tools and potions.
  • Craft armor, weapons, and utility items from collected components.
  • Unlike voxel sandboxes, there is no system for breaking or placing blocks to construct bases.

How death and revival work

Death is primarily a loss of health; it doesn’t carry harsh permanent penalties. While dead, you can still swivel the camera around the spot where you fell and reach for nearby loot. If you gain enough experience to level up while downed—often because an ally finishes off nearby foes—you’ll be resurrected at full health. Respawn mechanics are forgiving: you can reappear at the second-closest Respawn Point and retain your inventory.

  • You can manipulate the camera and grab items near your corpse.
  • Achieving a level while downed auto-revives you with full health.
  • Re-spawning is handled at a nearby checkpoint without item loss.

Combat and enemy encounters

Combat leans on timing and positioning more than on complex combos. Primary attacks are executed with the mouse and require rhythm and precision. Many enemies use ranged weapons, so learning to dodge projectiles and disengage when necessary is important. Powerful, boss-type enemies show up in random locations on the map, creating unpredictable hotspots of difficulty.

  • Use timed melee strikes to land effective attacks.
  • Avoid projectiles and don’t force prolonged fights with ranged foes.
  • Boss enemies are scattered across the world and serve as major challenges.

Presentation: visuals and sound

The game’s aesthetic is a cheerful, blocky palette with vivid trees and landscapes that keep the world visually engaging. Lighting and shadow are handled smoothly, lending depth that elevates the simple geometry. Audio is serviceable but tends toward repetitive effects; footsteps and ambient sounds can become tiresome after extended play.

  • Bright, colorful voxel environments with varied biomes and trees.
  • Smooth lighting and flowing shadowing that add visual polish.
  • Sound effects are functional but can feel monotonous over time.

Verdict and current limitations

In its early alpha, Cube World shows a lot of promise as an action-RPG wrapped in charming, blocky visuals. It will likely appeal to players who want the visual appeal of voxel games but prefer combat and exploration over base construction. That said, the experience is currently constrained by limited content and relies heavily on developer updates to remain engaging. Without a steady stream of new material, the game risks becoming a short-term diversion rather than a long-term destination.

  • Strong appeal for players who favor hunting and looting over building.
  • Early build is visually refined and mechanically interesting.
  • Requires more content and frequent updates to sustain long-term playability.

Alternative note: If you’re looking for a free, community-driven project with similar voxel-RPG ambitions, consider checking out Veloren.

Technical

Title
Cube World
Requirements
  • Windows
Language
No language has been specified.
Available languages
License
  • Full
Latest update
2023-07-12
Author
picroma
Other Useful Business Software
MongoDB Atlas runs apps anywhere Icon
MongoDB Atlas runs apps anywhere

Deploy in 115+ regions with the modern database for every enterprise.

MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Start Free
Rate This App
Login To Rate This App

User Reviews

Be the first to post a review of Cube World!