Quick snapshot

Consume Me is an indie narrative role-playing game for PC that channels the awkward, messy energy of high school. It mixes turn-based encounters, daily-life simulation, and resource-management systems inside bright, stylized 2.5D visuals. The game lets players guide a teenager through choices that affect appearance, academics, relationships, and more, ultimately unlocking one of more than a dozen endings.

Who made it and where to find it

  • Ken "coda" Snyder — part of the core indie team behind the project
  • Violet W-P — contributor on art and design elements
  • AP Thomson — one of the collaborating developers
  • Jenny Jiao Hsia — narrative and creative lead among the creators
  • Jie En Lee — another team member involved in development

Published by Hexecutable, Consume Me is available for Windows PC.

How the game plays

  • Turn-based strategy mechanics are woven into day-to-day choices, so planning matters.
  • Life-sim systems let you manage time, money, and relationships across school life.
  • Resource management appears in forms like budgeting for appointments, balancing food intake, and allocating study time.

These systems combine to create a story-focused experience that rewards thoughtful decisions and experimentation.

The protagonist: Jenny

You control Jenny, a young woman in her final year of high school. Your objectives include:

  • Completing household chores to earn cash from your mother so you can afford beauty treatments.
  • Handling academic responsibilities such as writing essays, preparing for exams, and collecting recommendation letters.
  • Assisting your brother with his studies when the opportunity arises, which can affect outcomes.

Choices about time allocation, spending, and self-care all influence the progression and the ending you reach.

Managing appearance, diet, and social life

  • Clothing options let you cultivate a look to catch the attention of a crush or fit different social circles.
  • Dieting is treated as a puzzle: both overeating and undereating have consequences that affect stats and events.
  • Money earned from chores and tasks must be spent strategically on appointments, items, and academic needs.

These systems contribute to over 13 possible narrative outcomes based on how you balance priorities.

Visual style and tone

Consume Me uses colorful, stylized 2.5D art to evoke nostalgia and youthful drama. The narrative blends light-hearted moments with darker, more sarcastic humor, producing a slice-of-life tone that can be both tender and uncomfortable in equal measure.

Things to be aware of

  • Several players have reported occasional crashes; stability can be hit-or-miss.
  • Outside of those technical hiccups, the game is praised for its writing and the way mechanics support character-focused storytelling.

Games with a similar feel

  • SandWitch
  • Caravan
  • Illustrated
  • Paid

These titles share elements—such as life-sim structure, narrative emphasis, or stylized presentation—that fans of Consume Me might appreciate.

Final impression

Consume Me is a compact, choice-driven RPG about growing pains and identity. Its mix of strategy, everyday simulation, and personality-driven writing makes it a strong pick for players who enjoy reflective, character-led experiences — just be prepared for some technical rough edges.

Technical

Title
Consume Me
Requirements
  • Windows
  • Mac
Language
English
Available languages
  • English
  • French
  • German
  • Spanish
  • Chinese (Simplified)
  • Japanese
  • Portuguese
License
  • Full
Latest update
2025-06-20
Author
Hexecutable

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