Short pitch
Become the Moon is a premium strategy roguelike that challenges you to climb beyond the planet and claim the lunar prize. Success depends on thoughtful deck construction between encounters and watching your creations duel automatically on the battlefield.
Characters and starting hands
Choose from ten distinct protagonists, each arriving with a tailored starter deck that nudges you toward a particular approach. Some characters favor aggressive openings, others reward careful scaling or combo play — your choice shapes every decision that follows.
Card types and drafting choices
When drafting, you’ll decide between a variety of card classes and permanent items:
- Relics that provide passive, long‑term benefits to every fight.
- Fast, high‑impact spells that can flip skirmishes in an instant.
- Durable minions that soak damage and anchor your front line.
Pick cards to build synergies that magnify one another and define your run’s strategy.
Combat flow and battlefield tactics
Before each skirmish you arrange minions on a grid and then let the encounter resolve automatically. You can still influence events in real time by casting tactical spells during the fight to disrupt opponents or save allies, but the pre‑battle setup is the core of success.
Run structure, rewards, and progression
Wins grant experience, coins, and access to richer draft pools; losses return you to the deck hub but teach useful lessons about counters and team composition. Between combats you’ll choose branching routes — visit shops, face elite encounters, or hunt relics — and spend currency on permanent upgrades that strengthen future attempts.
Challenge curve and design loop
Each ascent becomes harder as enemy lineups grow more complex and bosses demand precise combinations of units and spells. The interplay of strategic drafting and randomized encounters produces a compelling carrot-and-stick loop: repeated failures are likely, but discovering a breakthrough synergy keeps runs addictive.
Presentation and atmosphere
The game dresses its mechanics in a vivid aerosol‑punk visual style and an adrenaline‑driven soundtrack, giving the strategic moments a lively, immersive backdrop.
What works — and what may frustrate
- Strengths: a satisfying blend of calm drafting and the excitement of watching your plan play out; deep synergy potential and meaningful choices each run.
- Drawbacks: the auto‑resolve element can sometimes feel unfair or too reliant on RNG, which may bother players who prefer full tactical control.
Technical
- Windows
- English
- Chinese (Simplified)
- Korean
- Japanese
- Full