Making Difficult Choices in Always Sometimes Monsters

Always Sometimes Monsters is an indie role-playing experience that centers on personal decisions and their consequences. You play a single protagonist over a short, tense window of time and must balance relationships, survival, and moral choices as you try to reach a goal before circumstances change forever.

Quick synopsis

  • You inhabit one character’s life across a 30-day period, racing to arrive on the West Coast before a former partner ties the knot with someone else.
  • The setting is present-day and grounded, with everyday locations and believable social situations.
  • The game leans heavily on narrative rather than action, rewarding players who engage with its writing and characters.

Gameplay systems and player impact

  • Every decision alters how NPCs respond, what opportunities appear, and which story branches open or close.
  • There’s a mix of practical choices (money, jobs, travel) and emotional choices (how you treat friends and lovers), both of which shape outcomes.
  • Time management matters: you have limited days and must plan routes and actions to meet your objective.

Characters, themes, and tone

  • You’ll meet a varied cast whose personalities and needs force you to weigh ethics against self-interest.
  • Themes include love and heartbreak, regret, the cost of choices, and how identity influences decisions.
  • The writing often places moral ambiguity front and center, so there rarely is a clearly “right” answer.

Replay value and narrative structure

  • The story is non-linear: different paths and endings are available depending on the choices you make, encouraging multiple playthroughs.
  • Small interactions can ripple into major consequences, making later attempts feel fresh as you explore alternate routes.
  • Because outcomes depend on social dynamics and resource decisions, experimenting with different approaches yields distinct narrative experiences.

Alternatives and similar games

  • Oxenfree — a dialogue-driven supernatural drama with strong characterization.
  • Stardew Valley (paid) — a slower-paced farming life simulator that emphasizes relationships and player choice.
  • Kentucky Route Zero — an episodic, surreal adventure focused on mood and narrative experimentation.
  • Night in the Woods — a character-focused story about returning home, relationships, and growing up.

Who this is best for

  • Players who prefer story and character over combat or complex mechanics.
  • Those who enjoy moral dilemmas and consequences that persist across a playthrough.
  • Gamers willing to replay the game to uncover different outcomes and emotional beats.

Technical

Title
Always Sometimes Monsters
Requirements
  • Mac
Language
No language has been specified.
Available languages
License
  • Full
Latest update
2025-04-29
Author
Vagabond Dog
Other Useful Business Software
Build Agents and Models on One Platform Icon
Build Agents and Models on One Platform

Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.

Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Try It Free
Rate This App
Login To Rate This App

User Reviews

Be the first to post a review of Always Sometimes Monsters!