Making Difficult Choices in Always Sometimes Monsters
Always Sometimes Monsters is an indie role-playing experience that centers on personal decisions and their consequences. You play a single protagonist over a short, tense window of time and must balance relationships, survival, and moral choices as you try to reach a goal before circumstances change forever.
Quick synopsis
- You inhabit one character’s life across a 30-day period, racing to arrive on the West Coast before a former partner ties the knot with someone else.
- The setting is present-day and grounded, with everyday locations and believable social situations.
- The game leans heavily on narrative rather than action, rewarding players who engage with its writing and characters.
Gameplay systems and player impact
- Every decision alters how NPCs respond, what opportunities appear, and which story branches open or close.
- There’s a mix of practical choices (money, jobs, travel) and emotional choices (how you treat friends and lovers), both of which shape outcomes.
- Time management matters: you have limited days and must plan routes and actions to meet your objective.
Characters, themes, and tone
- You’ll meet a varied cast whose personalities and needs force you to weigh ethics against self-interest.
- Themes include love and heartbreak, regret, the cost of choices, and how identity influences decisions.
- The writing often places moral ambiguity front and center, so there rarely is a clearly “right” answer.
Replay value and narrative structure
- The story is non-linear: different paths and endings are available depending on the choices you make, encouraging multiple playthroughs.
- Small interactions can ripple into major consequences, making later attempts feel fresh as you explore alternate routes.
- Because outcomes depend on social dynamics and resource decisions, experimenting with different approaches yields distinct narrative experiences.
Alternatives and similar games
- Oxenfree — a dialogue-driven supernatural drama with strong characterization.
- Stardew Valley (paid) — a slower-paced farming life simulator that emphasizes relationships and player choice.
- Kentucky Route Zero — an episodic, surreal adventure focused on mood and narrative experimentation.
- Night in the Woods — a character-focused story about returning home, relationships, and growing up.
Who this is best for
- Players who prefer story and character over combat or complex mechanics.
- Those who enjoy moral dilemmas and consequences that persist across a playthrough.
- Gamers willing to replay the game to uncover different outcomes and emotional beats.
Technical
Title
Always Sometimes Monsters
Requirements
- Mac
Language
No language has been specified.
Available languages
License
- Full
Latest update
2025-04-29
Author
Vagabond Dog
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