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wep committed patchset 23 of module src to the zzt++ CVS repository, changing 2 files.
2005-08-31 14:47:23 UTC in zzt++
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wep committed patchset 33 of module zztpp to the zzt++ CVS repository, changing 2 files.
2005-08-31 14:47:23 UTC in zzt++
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wep committed patchset 22 of module src to the zzt++ CVS repository, changing 1 files.
2005-08-09 06:49:30 UTC in zzt++
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wep committed patchset 32 of module zztpp to the zzt++ CVS repository, changing 1 files.
2005-08-09 06:49:30 UTC in zzt++
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wep committed patchset 21 of module src to the zzt++ CVS repository, changing 7 files.
2005-08-07 09:19:47 UTC in zzt++
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wep committed patchset 31 of module zztpp to the zzt++ CVS repository, changing 7 files.
2005-08-07 09:19:47 UTC in zzt++
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On Centipedes
Heads are always on the move and never stop unless there is no room to move.
Heads normally only change direction when they are at a player axis
or when they hit an obstruction. Intelligence determines the odds of
whether it will move towards or away from the player.
Deviance will influence the number of times a head will change direction
for no reason at all.
A head with...
2005-07-08 22:02:56 UTC in zzt++
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How zzt probably handles centipedes
When a board is loaded and the player presses P for Play and has moved out
of the Pausing position, zzt starts setting up the centipedes. Not before.
There are several reasons that support this assumption. First, when starting
a board, centipedes may not always be connected in exactly the same way. In
certain configurations, a trailing segment will...
2005-07-08 22:00:50 UTC in zzt++
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wep committed patchset 30 of module zztpp to the zzt++ CVS repository, changing 1 files.
2005-07-04 20:59:26 UTC in zzt++
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wep committed patchset 11 of module doc to the zzt++ CVS repository, changing 1 files.
2005-07-04 20:59:26 UTC in zzt++