Stefan

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  • Freedroid

    stedevil committed revision 2111 to the Freedroid SVN repository, changing 4 files.

    2009-11-29 06:26:06 UTC in Freedroid

  • Freedroid

    stedevil committed revision 2101 to the Freedroid SVN repository, changing 1 files.

    2009-11-12 16:52:23 UTC in Freedroid

  • Freedroid

    stedevil committed revision 2100 to the Freedroid SVN repository, changing 1 files.

    2009-11-12 16:51:28 UTC in Freedroid

  • Freedroid

    stedevil committed revision 2099 to the Freedroid SVN repository, changing 1 files.

    2009-11-12 16:25:16 UTC in Freedroid

  • Freedroid

    stedevil committed revision 2098 to the Freedroid SVN repository, changing 1 files.

    2009-11-12 16:03:47 UTC in Freedroid

  • Comment: Interactive Terminals + Data + modified Bot code

    Hmm, I think I need to apply this patch and have a look as soon as I have enough time so I can give proper feedback. Sounds like you are making great progress though. :) Bumping prio again so it's a "this really really should be in 0.13".

    2009-11-12 09:04:51 UTC in Freedroid

  • Comment: Move shoplist from C to lua

    Hmm, sounds interesting. Would make things feel a bit more real especially in our "limited resources" world. If it's easy enough to do, then why not? The follow up question is of course, how many items should be remembered? For sure not 100, maybe the last 5-10 you sold that specific npc?.

    2009-11-10 02:26:57 UTC in Freedroid

  • Comment: Editor: Purple grid range slightly out of sync with map area

    Hmm, hairy you say? Mayby you could code a razor to shave it off? ;) In any case, it's an after 0.13 prio bug, so not too urgent (besides I'm effectively the only affected user currently :D) Dropping prio a bit more due to complexity vs affected users, :)

    2009-11-10 02:21:24 UTC in Freedroid

  • Comment: Pathfind should find way through door or validator complain

    Btw, maybe changing keypad_placement of walls to be +/- 1/3 of a square instead of 1/2 of a square would be the ultimately best overall solution? That should keep wayoints lighn of sight through door openings clear as well as allow more map drawing flexibility (effectively giving 3 over 2 positions in a square to place things in). In that case this would morph into an Editor RFE... :)

    2009-10-27 23:17:40 UTC in Freedroid

  • Comment: Blocked path should not confuse AI irreversibly

    Fixed in r2086, by adding a 2-wide backdoor to the Docs office (though it looks ugly to have a small back door be the size of a large gate...) This actually depended on pathfinding not managing to find a straight way past a doorway if that doorway is shifted 1/2 a square to the side (and thus the center to center waypoints just cutting the edge of the wall). Additionally these type of very...

    2009-10-27 23:12:31 UTC in Freedroid

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  • 2005-04-09 (5 years ago)
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  • stedevil (My Site)
  • Stefan

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