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Hmm, sounds interesting. Would make things feel a bit more real especially in our "limited resources" world.
If it's easy enough to do, then why not?
The follow up question is of course, how many items should be remembered? For sure not 100, maybe the last 5-10 you sold that specific npc?.
2009-11-10 02:26:57 UTC in Freedroid
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Hmm, hairy you say? Mayby you could code a razor to shave it off? ;)
In any case, it's an after 0.13 prio bug, so not too urgent (besides I'm effectively the only affected user currently :D)
Dropping prio a bit more due to complexity vs affected users, :)
2009-11-10 02:21:24 UTC in Freedroid
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Btw, maybe changing keypad_placement of walls to be +/- 1/3 of a square instead of 1/2 of a square would be the ultimately best overall solution? That should keep wayoints lighn of sight through door openings clear as well as allow more map drawing flexibility (effectively giving 3 over 2 positions in a square to place things in).
In that case this would morph into an Editor RFE... :)
2009-10-27 23:17:40 UTC in Freedroid
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Fixed in r2086, by adding a 2-wide backdoor to the Docs office (though it looks ugly to have a small back door be the size of a large gate...)
This actually depended on pathfinding not managing to find a straight way past a doorway if that doorway is shifted 1/2 a square to the side (and thus the center to center waypoints just cutting the edge of the wall). Additionally these type of very...
2009-10-27 23:12:31 UTC in Freedroid
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stedevil committed revision 2086 to the Freedroid SVN repository, changing 1 files.
2009-10-27 22:52:04 UTC in Freedroid
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Turns out it was a mapbug, ie my fault :P
Remade level 37 to have 2-wide instead of 1-wide doors r2085
(It's a bit of a PIA though that 1 wide doors can so easily be made impassible by non keypad_5, but still keypad placed doors... waypoints or pathfinding need to be a tiny bit more flexible).
2009-10-27 22:32:21 UTC in Freedroid
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Having destroyable terminals would be cool, but with the baggage it brings with it I think It's safe to say that run_dialog() would provide what we need for the forseeable future.
And I guess we could still make terminals destroyable if needed if eg an "enemy" comes too close (triggering an event?).
2009-10-27 22:25:41 UTC in Freedroid
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stedevil committed revision 2085 to the Freedroid SVN repository, changing 1 files.
2009-10-27 22:17:07 UTC in Freedroid
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stedevil committed revision 2077 to the Freedroid SVN repository, changing 1 files.
2009-10-23 08:58:10 UTC in Freedroid
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Fixed in 2070-71 by Fluzz. Verified for all duplicates by me. :)
2009-10-23 00:08:16 UTC in Freedroid