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Hi, I developed a pure Lua lib for OOP, and I'd like to distribute it through LuaDist. It is currently available as a source tarball on its googlecode page, or through LuaRocks.
How can I submit it for distribution through LuaDist as well?
Thanks.
2009-03-10 14:21:40 UTC in LuaDist
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Hi, DoubleCommand is just what I need, but I have trouble making it work with several users.
Context
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- I run Mac OS X 10.3.9 on a G4
- I use DoubleCommand 1.5.5
- I created three user accounts
- Each user has his own DoubleCommand configuration
- the System has yet another DoubleCommand configuration
Problem
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- When any user logs in, his DoubleCommand configuration...
2007-06-03 00:25:22 UTC in DoubleCommand
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Get it and find out about these fine new features:
- texture loading,
- ".mtl" parsing with Boost's Spirit parser framework.
2006-01-22 13:41:24 UTC in The OpenGL OBJ Loader
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TooL uses the power of Boost to generate its ".mtl" parser.
See http://www.boost.org/libs/spirit/index.html.
2006-01-22 13:38:43 UTC in The OpenGL OBJ Loader
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TooL now reads associated ".mtl" files.
Ambient, diffuse, specular, shininess, and diffuse texture mapping are supported (cf. screenshots).
Most recognized image formats are accepted as textures (BMP, PNM (PPM/PGM/PBM), XPM, LBM, PCX, GIF, JPEG, PNG, TGA, and TIFF), indexed or TrueColor, transparent or opaque.
2006-01-16 16:27:59 UTC in The OpenGL OBJ Loader
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Notes:
TooL is ready to import images as textures, thanks to Boost and SDL_image !
Changes:
* TooL uses Boost for shared pointers (to share heavymesh and image resources)
* The window management related classes design is cleaner.
* TooL uses SDL_image to deal with image formats.
See :
http://www.boost.org/
http://www.libsdl.org/projects/SDL_image/.
2006-01-13 17:48:44 UTC in The OpenGL OBJ Loader
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The great C++ library Boost provides a lot of usefull classes. TooL now uses it for shared pointers, and probably more shortly.
See http://www.boost.org/.
2006-01-13 00:21:13 UTC in The OpenGL OBJ Loader
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An additional "Test" target was added to the project, enabling unit testing.
Just ignore the "Test" directory if you don't want to use it.
See also: http://sourceforge.net/projects/cppunit.
2006-01-05 10:15:06 UTC in The OpenGL OBJ Loader
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TooL now behaves as any other Mac OS X application.
- Droping a .obj file on the app's icon now opens the file with TooL.
- You can specify the obj file in the command line too:
> open ToolSDL.app [file.obj].
2006-01-03 14:37:30 UTC in The OpenGL OBJ Loader
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Tool v0.2.0 is out !
- Tool now uses SDL for its display window.
- The user can now independantly move the mesh, the camera, and the world.
- If the loaded mesh has no normals, Tool generates some flat normals.
- Material loading is postponed.
Next iteration (probably coming in 2006!) will include:
- some 2D graphics (HUD and background).
- Texture & material loading.
2005-12-23 16:19:11 UTC in The OpenGL OBJ Loader