Seb

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  • How to submit a Lua lib to LuaDist?

    Hi, I developed a pure Lua lib for OOP, and I'd like to distribute it through LuaDist. It is currently available as a source tarball on its googlecode page, or through LuaRocks. How can I submit it for distribution through LuaDist as well? Thanks.

    2009-03-10 14:21:40 UTC in LuaDist

  • DoubleCommand with multiple users

    Hi, DoubleCommand is just what I need, but I have trouble making it work with several users. Context ------- - I run Mac OS X 10.3.9 on a G4 - I use DoubleCommand 1.5.5 - I created three user accounts - Each user has his own DoubleCommand configuration - the System has yet another DoubleCommand configuration Problem ------- - When any user logs in, his DoubleCommand configuration...

    2007-06-03 00:25:22 UTC in DoubleCommand

  • TooL v0.2.5 Source Package Released

    Get it and find out about these fine new features: - texture loading, - ".mtl" parsing with Boost's Spirit parser framework.

    2006-01-22 13:41:24 UTC in The OpenGL OBJ Loader

  • TooL Uses Boost's Spirit to Parse ".mtl" Files

    TooL uses the power of Boost to generate its ".mtl" parser. See http://www.boost.org/libs/spirit/index.html.

    2006-01-22 13:38:43 UTC in The OpenGL OBJ Loader

  • TooL now loads materials and textures

    TooL now reads associated ".mtl" files. Ambient, diffuse, specular, shininess, and diffuse texture mapping are supported (cf. screenshots). Most recognized image formats are accepted as textures (BMP, PNM (PPM/PGM/PBM), XPM, LBM, PCX, GIF, JPEG, PNG, TGA, and TIFF), indexed or TrueColor, transparent or opaque.

    2006-01-16 16:27:59 UTC in The OpenGL OBJ Loader

  • TooL v0.2.3 Source Package Released

    Notes: TooL is ready to import images as textures, thanks to Boost and SDL_image ! Changes: * TooL uses Boost for shared pointers (to share heavymesh and image resources) * The window management related classes design is cleaner. * TooL uses SDL_image to deal with image formats. See : http://www.boost.org/ http://www.libsdl.org/projects/SDL_image/.

    2006-01-13 17:48:44 UTC in The OpenGL OBJ Loader

  • TooL now uses Boost for smart pointers

    The great C++ library Boost provides a lot of usefull classes. TooL now uses it for shared pointers, and probably more shortly. See http://www.boost.org/.

    2006-01-13 00:21:13 UTC in The OpenGL OBJ Loader

  • TooL now uses CppUnit for unit testing

    An additional "Test" target was added to the project, enabling unit testing. Just ignore the "Test" directory if you don't want to use it. See also: http://sourceforge.net/projects/cppunit.

    2006-01-05 10:15:06 UTC in The OpenGL OBJ Loader

  • New Mac OS X Binary Package: v0.2.1

    TooL now behaves as any other Mac OS X application. - Droping a .obj file on the app's icon now opens the file with TooL. - You can specify the obj file in the command line too: > open ToolSDL.app [file.obj].

    2006-01-03 14:37:30 UTC in The OpenGL OBJ Loader

  • New Source & Binary Packages: v0.2.0

    Tool v0.2.0 is out ! - Tool now uses SDL for its display window. - The user can now independantly move the mesh, the camera, and the world. - If the loaded mesh has no normals, Tool generates some flat normals. - Material loading is postponed. Next iteration (probably coming in 2006!) will include: - some 2D graphics (HUD and background). - Texture & material loading.

    2005-12-23 16:19:11 UTC in The OpenGL OBJ Loader

About Me

  • 2005-07-07 (4 years ago)
  • 1309132
  • sroccaserra (My Site)
  • Seb
  • https://me.yahoo.com/sroccaserra

  • SQL-based MySQL Apple Mac OS X Microsoft Windows XP C# C++ Java Lua Side-Scrolling/Arcade Games Graphics 3D Modeling 3D Rendering Sound/Audio Scientific/Engineering Mathematics Physics Visualization Software Development Build Tools Documentation Modeling Object Oriented User Interfaces Version Control CVS Handheld/Mobile/PDA OpenGL DirectX GLUT SDL

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