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  • Followup: RE: Positive Playtesting results

    This sounds like it could be a big step in the right direction. Playtesting results should be in by next Tuesday. This will make equipment more expensive, including armor, which is something we haven't playtested enough.

    2004-01-26 15:41:56 UTC in Hack and Slash

  • Followup: RE: Interfering with motion

    This issue was unearthed again by recent playtesting. It has been suggested that the success level of a damaging attack should be used to determine the position of a moving target. Here is a suggested rule: When a character lands a damaging attack on a moving target, then it can place the target anwhere in the region of the target's path that the interfering character's path was within...

    2003-10-07 16:50:23 UTC in Hack and Slash

  • Followup: Playtesting results:skills and scales

    During playtesting, we found that a 25 PPV character at size level 4&1/2 character and -3 sharpness, was almost perfectly matched to a size level 1/2 character with -5 sharpness, also worth 25 PPV. This shows that the playtested criterea is solid because characters of equal PPV had equal combat potential. We are not sure of the advantages of the specific factors, such as sharpness and size...

    2003-10-06 16:18:49 UTC in Hack and Slash

  • Followup: playtesting (Pre School)

    We recently playtested the rolling method where if a six is rolled another d6 is added to the roll. It seemed to work fairly well for up to a size level difference of 4, but the range is still fairly limited. The "Grade vs. Old solution" might be just what we need to expand the possible size level combat range. It increases the range while keeping the range of common rolls within a...

    2003-10-06 14:49:31 UTC in Hack and Slash

  • Followup: Targetting Limbs

    Idea: A character may successful cause damage to a target limb by having 5 success level or greater on their attack roll. Once a single limb has recieved 4 damage it is removed. The amount of lame inflicted to a character by the damage it has taken is directly perportional to the fraction of damage its total locomotive limbs could have taken the compared to the total amount of damage they have...

    2003-10-01 22:46:30 UTC in Hack and Slash

  • Followup: RE: PPV Loss

    Locomotive limbs are must in the system as it is. Right now no limbs are required to move, but if a race were to have the ability to move at all it should be considered to have at least one locomotive limb. We could say that a certain amount of lame disability is aloted for a certain amount of the loss of locomotive limbs. Locomotive limb fraction ~ Lame 1 ~ 0 3/4 ~ 2 1/2 ~ 3 0 ~ 4 No...

    2003-09-30 20:56:48 UTC in Hack and Slash

  • Followup: RE: My Better Suggestion (Pre School)

    We are really going to have to playtest ALL of these to see what works... It sounds like a real pain, but its going on the list.

    2003-09-30 20:43:27 UTC in Hack and Slash

  • Followup: Big Ol' Can o' Worms

    This brings up the question of whether the attacker should be able to purposely give the target lame disability, and if that effect is reversible, with regeneration etc. There is also the concept of rules designed for removing limbs from targets. I believe that these issues are actually seperate from the issue of losing strength PPV, which might be a really good idea. I believe the first...

    2003-09-29 21:25:06 UTC in Hack and Slash

  • Followup: Optimum Prime

    This just made my playtesting list. (Sorry about the back-up in playtesting.)

    2003-09-29 20:53:32 UTC in Hack and Slash

  • Followup: RE: Grade School

    Really simple sounds really good right about now. I am going to playtest this with the new PPV scale.

    2003-09-22 16:45:12 UTC in Hack and Slash

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