Paril

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  • b2TimeOfImpact infinite loop

    "ccd via secant method" code enters an infinite loop when certain bodies are attempting to collide. Odd part is, none of the bodies that were on the screen were in CCD mode. This loop causes problems: // Determine when intervals intersect. int32 rootIterCount = 0; for (;;) { // Use a mix of the secant rule and bisection. When Debugging, the b2Assert(rootIterCount < 50)

    2009-08-11 01:23:55 UTC in Box2D

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  • 2006-01-22 (4 years ago)
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