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Bedouin, does that mean a code fix, or does that mean downgrading LibSDL to a particular version?
Currently this defect is still open in Ubuntu launchpad at http://bugs.launchpad.net/ubuntu/+source/widelands/+bug/80534. Please can you comment on launchpad so we can potentially close it (or not)?.
2007-05-27 21:56:03 UTC in Widelands
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Currently the game seems not to have any use of the mouse wheel. A zoom function based on the mouse would be a good use of this control.
2007-02-27 23:02:57 UTC in Widelands
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When any window is closed in PD, a "Close this window??" dialog pops up every time.
The suggestion is to add a toggle "Don't ask me again." to this dialog, and a preference to revive it to the PD menu should a user want to.
This should be stored in the persistent preferences file.
2007-02-11 20:04:20 UTC in Pure Data Computer Music System
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Should this therefore be reported as a bug upstream with SDL? Downgrading SDL is merely a bad workaround. Since you have the details sigra, could you report (or find a similar report) on this in the SDL list, and link it here?
I would not mark this as closed until users are able to run this without the crackling, as a closed bug does not show up in the list of bugs, and the issue is still...
2007-01-20 12:41:27 UTC in Widelands
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On more than one system now, the music sounds very scratchy.
I do not believe it to be my setup or hardware, as I am able to run tools like Amarok or even audio specific tools like Audacity without such issues.
Going to the sound directory itself with ogg123 and playing ingame_00.ogg, intro_00.ogg and menu_00.ogg does not exhibit such scratchiness. So it is not the sound files themselves...
2007-01-20 11:38:31 UTC in Widelands
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Can I suggest using a bottom corner of the screen for a transport bar with icons for pause, play, speed up and slow down.
I would also suggest the feature gets to be toggled on the settings screen.
2007-01-20 11:18:09 UTC in Widelands
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When playing in single player mode (ie the tutorials), a pause feature did not seem to be mentioned anywhere (in fact no keys were detailed anywhere), and trying the usual ones like P and Pause/Break did not appear to do anything.
Even when in the save game dialog, the game does not pause behind it.
Can I suggest using a bottom corner of the screen for a transport bar with icons for pause...
2007-01-19 00:39:32 UTC in Widelands
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This is more a bug than a feature request. It would be more helpful to try and capture a stack dump/debug and post it when you see a crash. This is a normal bar to entry and you will see such reports attached to widelands bugs here - http://bugs.launchpad.net/ubuntu/+source/widelands/+bugs.
2007-01-19 00:23:47 UTC in Widelands
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orionrobots committed patchset 13783 of module tiki to the TikiWiki CMS/Groupware CVS repository, changing 1 files.
2006-07-14 21:49:41 UTC in TikiWiki CMS/Groupware
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orionrobots committed patchset 13383 of module tiki to the TikiWiki CMS/Groupware CVS repository, changing 1 files.
2006-04-24 19:59:38 UTC in TikiWiki CMS/Groupware