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morgan3d made 2 file-release changes.
2009-11-06 21:35:01 UTC in G3D Innovation Engine
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morgan3d made 1 file-release changes.
2009-11-06 21:33:02 UTC in G3D Innovation Engine
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This is not a bug--it matches the GL spec. I made some changes to RenderDevice to simplify writing to gl_FragDepth and updated the docs.
2009-11-05 22:11:11 UTC in G3D Innovation Engine
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Will this be fixed for G3D 8.0, or should we lower priority?.
2009-11-05 22:10:07 UTC in G3D Innovation Engine
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It appears that sometimes readTexel is upside down...possibly it is not tracking invertY flag (should it??)
2009-11-05 22:08:35 UTC in G3D Innovation Engine
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I promised Bill Baxter we'd add the following code soon.
Hi Morgan,
Here's the polar decomposition code I wrote that I'm using with G3D.
Excuse all the typedefs and everything basically being defined inline
(I have it all in a header right now).
I might be using some operators that I added locally in my version.
But I think these should be in the trunk version now too, since I
think...
2009-11-05 17:50:17 UTC in G3D Innovation Engine
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Excellent bug report. G3D contains a NEWLINE constant and we should replace \n with NEWLINE in Shader.
2009-11-04 21:50:04 UTC in G3D Innovation Engine
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morgan3d changed the public information on the G3D Innovation Engine project.
2009-11-01 01:09:28 UTC in G3D Innovation Engine
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morgan3d changed the public information on the G3D Innovation Engine project.
2009-11-01 01:09:28 UTC in G3D Innovation Engine
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Corey just rewrote this code, so I'll let him comment. I believe what you're bringing up has been fixed in CVS for the 8.00 release already.
-m.
2009-10-18 01:41:13 UTC in G3D Innovation Engine