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I use libevent in my application, which manages watching for changes on file descriptors, signals, and timeouts for most of my application's components, but not for UDT. Because UDT is at the application level, kernel calls like select() don't operate on UDT's sockets, so my application has to periodically check on the status of UDT with for instance UDT::selectEx() with msTimeOut=0.
I'm...
2009-11-05 22:36:18 UTC in udt
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mikedilger made 2 file-release changes.
2009-10-25 08:51:01 UTC in bleen
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mikedilger made 2 file-release changes.
2009-10-25 08:50:01 UTC in bleen
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mikedilger made 1 file-release changes.
2009-10-25 08:49:01 UTC in bleen
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mikedilger made 1 file-release changes.
2009-10-25 08:48:01 UTC in bleen
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Bleen is a high performance C++ UDP-based networking library on UDT. It is a thin wrapper around UDT which does the heavy lifting. Bleen is suitable for applications that need low latency network messaging and/or streaming such as multiplayer networked games or VoIP applications.
In addition to UDT's marvelous features in this regard, bleen provides a more C++ object style API. Most of the...
2009-10-22 01:11:24 UTC in bleen
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mikedilger changed the public information on the bleen project.
2009-10-22 00:47:09 UTC in bleen
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I created bleen as a component for a game engine I am developing called vast. Bleen is the core networking library. I was looking for something high-performance in the UDP space that didn't get tripped up by TCP's Nagle algorithm or ACK delays (like most TCP solutions), without causing the firewall headaches that new protocols do (e.g. DCCP), and was free software (gnu lesser, MIT, or similar).
2009-10-21 23:11:37 UTC in bleen
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mikedilger made 2 file-release changes.
2009-10-21 22:58:01 UTC in bleen
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mikedilger made 2 file-release changes.
2009-10-21 22:56:01 UTC in bleen