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Same here on Gentoo Linux with KRecipes 1.0 beta 1, KDE 3.5.10, SQLite 3.6.10
Here is my backtrace:
Program received signal SIGABRT, Aborted.
0x00007fadf00ef205 in raise () from /lib/libc.so.6
(gdb) bt
#0 0x00007fadf00ef205 in raise () from /lib/libc.so.6
#1 0x00007fadf00f0723 in abort () from /lib/libc.so.6
#2 0x00007fadf0130490 in ?? () from /lib/libc.so.6
#3 0x00000000004a0212...
2009-02-05 15:40:29 UTC in Krecipes - The KDE Cookbook
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I added
#include
to the include lines in the file and now I can compile.
2009-02-05 12:23:14 UTC in TinyXml
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When I try to compile (with GCC 4.3.3 on 64-bit Linux system) a project that uses TinyXML I get this compile error:
make[4]: Entering directory `/home/jlp/Download/tpserver-cpp/modules/games/risk'
/bin/sh ../../../libtool --tag=CXX --mode=compile g++ -DHAVE_CONFIG_H -I. -I../../.. -g -Wall -I/usr/include -I/usr/include -MT...
2009-02-05 12:19:49 UTC in TinyXml
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Updated steps to reproduce:
1. connect to demo2 which is running the RFTS ruleset
2. set zoom to Fit
3. switch from systems to resources view
4. switch back to systems view
5. wait until the turn ends
6. update universe
7. set zoom to Fit
8. switch from systems to resources view
9. switch back to systems view
So it looks like you have to switch both times, before and after the tunr...
2008-03-23 12:33:31 UTC in Thousand Parsec
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Steps to reproduce:
1. open server browser in tpclient-pywx
2. see the description of llnz-dev2
Actual result:
The description contains "Lee\'s"
Expected result:
The description should contain "Lee's", without backslash.
2008-03-23 12:23:36 UTC in Thousand Parsec
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Steps to reproduce
1. connected to demo2 which is running the RFTS ruleset
2. switched from systems to resources view
3. switched back to systems view
Actual result:
The piecharts were not cleared. Only systems were added on top of them.
Expected:
Piechart should be cleared and only systems should be shown.
2008-03-23 11:51:32 UTC in Thousand Parsec
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If you see the first try of the tutorial video and jump to time 7:45 you can see two orders on a planet:
1 turn to do the first fleet and 8 turns for the second fleet. Now if you look at the System tree it shows [1, 7]. It should show [1, 9] next to that planet. Maybe this can be reproduced by issuing the same orders as in the video before 7:45 time mark.
2008-03-02 10:18:11 UTC in Thousand Parsec
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Steps to reproduce:
1. open the Objects Without Orders window
2. click on column header to sort by name or type
3. moce or resize the window
Actual result:
The sorting gets reset to sorting by ID
Expected result:
Sorting should still be by name or type.
2008-02-21 12:14:15 UTC in Thousand Parsec
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Steps:
1. From Windows menu select Show Objects Without Orders
2. Click on one of the columns to try to sort the list
Result:
It looks like the sorting doesn't work. After clicking on the column the order does change but the list is not ordered correctly. Looks like it gets reordered randomly.
Expected:
Initially when the dialog is opened I think the list should be sorted by Item ID...
2008-01-24 14:21:24 UTC in Thousand Parsec
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Updated to the latest revision and it is fixed now.
2008-01-24 13:54:00 UTC in Thousand Parsec