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I'm simply dense. I had a comparison that didn't properly
allocate the memory but allowed it to point to something
other than null. Please close/delete this entry.
2006-11-09 08:10:22 UTC in Dev-C++
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With a default installation of wxDev-C++ 6.10, the
OpenGL template fails compile. I tried adding -lglu32
to the library options, but it still fails compile.
The errors I'm getting are as follows:
[Linker Error] undefined reference to `GetStockObject@4'
[Linker Error] undefined reference to `SwapBuffers@4'
[Linker Error] undefined reference to
`ChoosePixelFormat@8'
[Linker...
2006-11-09 05:27:50 UTC in wxWidgets Dialog Designer
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I'm not sure if this is a problem with Dev C++ or with
the compiler, but when I have a class that contains a
pointer to another class, I check to make sure the
pointer is null (and if not, delete the data stored
there). The problem is that even though the
conditional statement returns false, the delete
operation is still fired.
Ex: (poly.h)
sPoly::~sPoly(){
if (point)
2006-11-07 22:41:49 UTC in Dev-C++
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The original code I was using was based on a list of objects tied together with pointers. I've found that either that is way too slow or my texture accessing algorithm is slowing all my code down.
Since my last release, I've scrapped all the code that used a pointer-based database system, and I've begun to rewrite my code almost from scratch. I will be using a new file type as well as a new...
2003-05-13 02:20:54 UTC in CyberScape