d-raidus + d-period + negetive dv
I like the changes and appreciate your efforts towards better UI consistency. I think I'll merge it as it is and place some improvements on top of that, not to bother you with the details.
I like the changes and appreciate your efforts towards better UI consistency. I think I'll merge it as it is and place some improvements on top of that, not to bother you with the details. void MFDDataBurnTime::CalcApses(VESSEL* vessel)
Sorry for the delay. I'll have a look soon.
So how is it going to be? For me it would be OK if you even moved the "dead code" to a separate file, say: "DeadCode.cpp", or delete it completely and we're fine for this iteration.
There are several places to look into. First things first: here's the model of orbital elements: https://sourceforge.net/p/enjomitchsorbit/codeHG/ci/default/tree/KOST_Orbiter/ Here's a simple usage example: https://sourceforge.net/p/enjomitchsorbit/codeHG/ci/default/tree/launchmfd/PEG/PEGDirectAscentStd.cpp Here'a bit harder one: https://sourceforge.net/p/enjomitchsorbit/codeHG/ci/default/tree/launchmfd/PEG/PEGDirectAscentSynchro.cpp And lastly, here's how you use the solver, if you need it: htt...
these were already disable by your code. see BurnTimeMFD.cpp : 430 Right. I've just checked it myself. I guess these were just placeholders. In this case it's OK to keep them commented out, but please don't remove them completely. I would like to add a new feature (enable d-distance & d-period for manual burn) but I do not have the equation but I worked on the foundation, once I solved it, I would complete the job. That's OK. Then so far we're good, but not ready for a merge just yet.
these were already disable by your code. see BurnTimeMFD.cpp : 430 Right. I've just checked it myself. I guess these were just placeholders. Then it's OK to keep them commented out, but please don't remove them completely. I would like to add a new feature (enable d-distance & d-period for manual burn) but I do not have the equation but I worked on the foundation, once I solved it, I would complete the job. That's OK. Then so far we're good, but not ready for a merge just yet.