Also note that Meshlab operations like Transfer: Vertex color to texture save the image in 32-bit, making the U3D not work.
Export to U3D fails to create u3D file
I can confirm this. Clicking at the end of the line made it stop.
Did you discover what was the issue? I have the same problem. Restart or reinstall...
Smoothing two connected meshes
Great! I tweeked the code a bit to: be able to have nested commands. be able to place...
Great! I tweeked the code a bit to: be able to have nested commands. be able to place...
Great! I tweeked the code a bit to: be able to have nested commands. be able to place...