User Activity

  • Posted a comment on ticket #159 on Xfig

    About the fix which was merged for this. The typedef for the map_f type is still not correct. Since the 2 new map functions return a XftChar32 so should the typedef. This mismatch leads to compiler errors on Fedora 40 and newer. I have added the following diff on top of the fix to fix the compile errors: ~~~ diff -up xfig-3.2.9/src/u_fonts.h~ xfig-3.2.9/src/u_fonts.h --- xfig-3.2.9/src/u_fonts.h~ 2024-02-26 13:37:49.000000000 +0100 +++ xfig-3.2.9/src/u_fonts.h 2024-02-26 14:05:16.718889666 +0100...

  • Posted a comment on merge request #1 on Worminator 3

    Thanks I have merged this now. Sorry for being slow, I have quite a lot of stuff on my plate and this is low priority for me. So I think for future changes it would be best if you just push them directly yourself (I have given you commit/push rights I believe). If you prefer to keep sending merge-requests chances are they will get delayed again. As for your plans to run dos2unix followed by clang-format that sounds good to me. I also noticed when I converted things over to git that this project does...

  • Merged merge request #1 on Code on Worminator 3

    Fix an incorrect function prototype

  • Modified a comment on ticket #2 on Worminator 3

    A long time ago I worked on getting various allegro4 games which came with source re-licensed under a proper FOSS license (where necessary) and then porting them to Linux. worminator was actually one of the first games which I did this for and I pretty much have not touched it since. So if you want to work on it you are more then welcome to. As for using an auto-formatter, yes that might actually be a good idea in this case. But please make sure you do a single git commit for all the autoformat changes...

  • Posted a comment on ticket #2 on Worminator 3

    A long time ago I worked on getting various allegro4 games which came with source re-licensed under a proper FOSS license (where necessary) and then porting them to Linux. worminator was actually one of the first games which I did this for and I pretty much have not touched it since. So if you want to work on it you are more then welcome to. As for using an auto-formatter, yes that might actually be a good idea in this cas. But please make sure you do a single git commit for all the autoformat changes...

  • Modified ticket #2 on Worminator 3

    Add a missing int to particle_ai.h sprint_number param. c99

  • Posted a comment on ticket #2 on Worminator 3

    Thanks I had not touched this project in ages, so I've gone ahead and converted the source-code management system to git, and imported all the Fedora patches including this one.

  • Committed [7ee7e9] on Code

    Accidently imported the binary (oops)

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Username:
jwrdegoede
Joined:
2003-12-03 12:41:48

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