The SW renderer works, GL version has the same issue as QuakeSpasm
No difference with those 2 cvars, sorry :( By the way, what does r_oldwater do? I don't see any visual difference, is it just about how it renders? P.S.: On a side note, I assume there is no way to use the old ass software renderer with QuakeSpasm, right?
Here's a folder with the condump, and a video showing that it is indeed an issue with power states. Strangely enough, it does not affect more powerful GPUs like the GTX1080 on my desktop. https://drive.google.com/drive/folders/0B6qj91UlSYlYNXZnOXd4cXJ5aTA?usp=sharing Launching th egame with -novbo -noglsl has no effect. The problem affects all maps, I'm showing start.bsp in the video. Right now I'm playing the game with power saving turned off but it drains the battery a lot.
Strange performance drop on Intel HD Graphics
Well, you could just change that implementation of PF_random so that it will never...
If I start the game, type map desend, and then save, in the savegame it says qshal_stand......
Here it is https://drive.google.com/file/d/0B6qj91UlSYlYVGJPUEhXRTh1ajg/view?usp...
Here's my savegame right before the battle with that vore https://drive.google.c...