A spark bug zapped me. First my wand of magic missile
exploded, killing the spark bug and injuring my pet.
Then my wand of polymorph exploded, polymorphing the
pet and me. After the messages about polymorphing, I got:
The spark bug dies!
dmonsfree: 2 removed doesn't match 3 pending
Program in disorder - perhaps you'd better #quit.
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This is a little hard to test, but I've changed the code
which deals with exploding wands to check that monsters are
still alive before affecting them. Hopefully this will solve
the problem.
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Looks like this bug is still present. Here is steps to
reproduce in wizard mode:
1) Wish for wand of polymorph
2) Toggle invulnerability (^N)
3) Create spark bugs
4) Let them hit you until your wand explodes
Example with 3 spark bugs:
The spark bug bites! You get zapped!
Your wand of polymorph breaks apart and explodes!
The spark bug is caught in the magical blast!
The spark bug is killed!
The spark bug is caught in the magical blast!
The spark bug is killed!
The spark bug is caught in the magical blast!
The spark bug is killed! You are caught in the magical blast!
You are unharmed! You turn into a hobgoblin! You are unharmed.
The spark bug dies! dmonsfree: 3 removed doesn't match 4
pending
Program in disorder - perhaps you'd better #quit.
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Nice catch Pekka, thank you.
It turns out that if you are polymorphed at the end of the
sequence then the attacking monster may suffer from your
passive attack(s). Even though hobgoblins don't actually
have any passive attacks, the code was still checking to see
if the attacking monster was dead afterwards. Since it was
already dead this caused the double counting. Simplest
solution is simply not to check for passive attacks if the
attacking monster is already dead.