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#476 Wolf form can't hold Torch but can if already holding

Devel
closed-fixed
5
2003-12-29
2003-08-17
No

As a lycanthrop in wolf form you can't hold a torch. But if you
apply the torch in Human form, then transform the torch does
not extinquish.

In general things that are wielded in the second hand stay
wielded even after transformation. I think this is the heart of the
problem.

Discussion

  • J. Ali Harlow

    J. Ali Harlow - 2003-11-24

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    It seems to me that (unless the hero is two-weaponing) the
    alternate weapon slot is like the quiver slot.
    The third point in weild.c bears this out:

    3. [It] is usually NOT considered to be carried in the hands.
    That would force too many checks among the main weapon,
    second weapon, shield, gloves, and rings; and it would
    further be complicated by bimanual weapons. A special
    exception is made for two-weapon combat.

    Thus I don't see any problem with any object which is
    currently in the alternate weapon slot remaining there when
    in wolf form. Instead, I think it would be better if torches
    were extinguished when they enter the alternate weapon slot.
    This will have consequences for applying a torch as well
    since it must be auto-wielded. I think just counting the
    alternate weapon slot as not being wielded for this purpose
    (unless two-weaponing) will suffice. It will also have
    consequences for 'x' which stops two-weaponing. If this
    moves a torch into the alternate weapon slot then it must be
    extinguished (but not the other way round).

     
  • Jason Varsoke

    Jason Varsoke - 2003-11-25

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    user_id=650493

    Making the torch require a primary weapon slot is probably best. And
    it would seem to differentiate it from a lamp as a light source. Also it
    would prevent wolf form from using it.

    Sounds like a good solution to me.

    Though I can imagine some people believing the alternate wield is
    something in the non-weapon hand; thus wielding a sword and holding
    a torch in the opposite hand seems like a reasonable action that this
    solution would prohibit.

    But I still think it's a good solution, and inuitive enough for gameplay.

     
  • J. Ali Harlow

    J. Ali Harlow - 2003-11-25

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    user_id=64456

    In my thinking, the situation you describe (wielding a sword
    in one hand and a torch in the other) is counted as
    two-weaponing and would be possible for some race/role
    combinations (but not for lycanthropes). I haven't checked
    but I assume that at present it's possible for a hero to wield a
    weapon in their primary weapon slot, wear a shield on their
    other hand and carry a lit torch in their
    third hand - which must look a little odd :-)

     
  • J. Ali Harlow

    J. Ali Harlow - 2003-11-29
    • labels: --> All platforms
    • milestone: --> Devel
     
  • J. Ali Harlow

    J. Ali Harlow - 2003-12-17

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    user_id=64456

    As agreed on slashem-devel:

    Change torches so that they are extinguished when they enter
    the alternate weapon slot. This will have consequences for
    applying a torch as well since it must be auto-wielded. I
    think just counting the alternate weapon slot as not being
    wielded for this purpose (unless two-weaponing) will
    suffice. It will also have consequences for 'x' which stops
    two-weaponing. If this moves a torch into the alternate
    weapon slot then it must be extinguished (but not the other
    way round).

     
  • J. Ali Harlow

    J. Ali Harlow - 2003-12-24
    • assigned_to: nobody --> j_ali
     
  • J. Ali Harlow

    J. Ali Harlow - 2003-12-29
    • status: open --> closed-fixed
     

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