> Horns of sirens shoots out bugs too ... thats what i heard
Please, no hearsay.
Going forward, please make sure that you have the problematic item in your possession *and* provide a way to contact you so that a DM can get more information in the game/server (or provide an item dump output pasted here if it's on a local or private server)
Thank you.
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I was one of those who "found" one of these. Actually two. I first made the horns in the tanner shop in Scorn. Both times they came out cursed. I readied them and then read "Remove Curse". I then had an uncursed Horn of Plenty, but it shot magic bullets. As a side note, both horns now seem to work correctly (if generating haggis on command is correct behavior). If I'm not suffering from invented memories, my Frost Horn (I think I found it) was also magic bullet at first but then began working correctly later.
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From the description, it sounds like the item creation on workbenches isn't setting up the right spell information. So the horn then falls back to default behaviour of shooting bullets.
However, when player reloaded, the loader noticed this problem, and then set up the correct spell information for the horn.
So changing this to server, since it is likely the item creation skill that is at fault.
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Took a look at this. There is in fact a bug here. Also, this only happens in the 1.x branch, and does not happen in the trunk. I've put the same fix in the branch as in the trunk. Note that the evaluation isn't quite correct. What is happening is the horn has 2 spell objects - magic bullet and create food. On each load cycle, the order of what is first gets reversed. The fix makes sure artifacts don't get fixed, and thus there will not be duplicate spell objects in the inventory.
common/loader.l: Add artifact_init check to check_loaded_object() - if set
don't do processing. This has been in the trunk for 9 months, without
any problems observed. Fixes bug 1727944 - horn of plenty shoots bullets -
what happens now is the artifacts are 'fixed' in check_loaded_objects(),
with magic bullet getting added to them.
MSW 2007-09-25
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Do you remember the map you found it on? Was it a random map, or a regular map?
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I didint find it, 2 other ppl did, i think they found it on random
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another person found 1
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Horns of sirens shoots out bugs too ... thats what i heard
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> Horns of sirens shoots out bugs too ... thats what i heard
Please, no hearsay.
Going forward, please make sure that you have the problematic item in your possession *and* provide a way to contact you so that a DM can get more information in the game/server (or provide an item dump output pasted here if it's on a local or private server)
Thank you.
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But i tested it out too..
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I was one of those who "found" one of these. Actually two. I first made the horns in the tanner shop in Scorn. Both times they came out cursed. I readied them and then read "Remove Curse". I then had an uncursed Horn of Plenty, but it shot magic bullets. As a side note, both horns now seem to work correctly (if generating haggis on command is correct behavior). If I'm not suffering from invented memories, my Frost Horn (I think I found it) was also magic bullet at first but then began working correctly later.
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Incidentally, these were found on the metalforge server.
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user_id=98826
Originator: NO
From the description, it sounds like the item creation on workbenches isn't setting up the right spell information. So the horn then falls back to default behaviour of shooting bullets.
However, when player reloaded, the loader noticed this problem, and then set up the correct spell information for the horn.
So changing this to server, since it is likely the item creation skill that is at fault.
Logged In: YES
user_id=98826
Originator: NO
Took a look at this. There is in fact a bug here. Also, this only happens in the 1.x branch, and does not happen in the trunk. I've put the same fix in the branch as in the trunk. Note that the evaluation isn't quite correct. What is happening is the horn has 2 spell objects - magic bullet and create food. On each load cycle, the order of what is first gets reversed. The fix makes sure artifacts don't get fixed, and thus there will not be duplicate spell objects in the inventory.
common/loader.l: Add artifact_init check to check_loaded_object() - if set
don't do processing. This has been in the trunk for 9 months, without
any problems observed. Fixes bug 1727944 - horn of plenty shoots bullets -
what happens now is the artifacts are 'fixed' in check_loaded_objects(),
with magic bullet getting added to them.
MSW 2007-09-25