hello,
there's little difference between bright on and bright off attributes when looking at colors on MobileZX.
please see file attachment which contains 2 files:
1. ZX-INKS.png - screenshots from UnrealSpeccy emulator which shows how colors with bright on and bright off should differ.
2. ZX-INKS.sna - reference snapshot which compares Spectrum colors with bright on and bright off (for testing on MobileZX).
can you please fix the colors in the next version of MobileZX according to UnrealSpeccy colors?
Currently, MobileZX uses a normal value of 238 and a bright value of 255
UnrealSpeccy uses a normal value of 177 and a bright value of 254
Fuse uses a normal value of 198m 195, 198 and a bright value of 255.
I think I will opt for the Fuse values. You're right; the current values aren't very good.
Fixed in MobileZX 0.8.61