-
yes. I don't know whether there is a better translation, I think it is also hard to figure out that 'skill names', 'depends on' and the 'weapon categories' are not really linked to each other.
2010-01-08 15:50:58 UTC by rudolfowood
-
should be fixed in r27886.
2010-01-08 07:02:05 UTC by tlh2000
-
this may be a different defect, however,. when u shoot an enemy with the rocket launcher, the blood spills first, and then, eventually when the rocket hits, the animation for the explosion occurs.
Same as initial description, except its a different weapon. please change status to 'Open'.
2010-01-08 02:50:55 UTC by markhawrylak
-
added additional screen of warehouse level 2 outside building inaccessable area.
2010-01-08 02:30:39 UTC by markhawrylak
-
tested in r27883 inaccessible
[map] day +frozen medium
there are 2 issues. 1 screen shot for for the two issues in different sheds.
2010-01-08 02:18:39 UTC by markhawrylak
-
tested in r27883 - PASSED
set status to closed.
2010-01-08 02:08:32 UTC by markhawrylak
-
tested in r27883 - PASSED
changed status to closed.
2010-01-08 02:05:44 UTC by markhawrylak
-
What's the current way to code that:
* We must define wheel up/down every where it is need, this zone and all checkbox should define this events to scroll the scrollbar
What we should have:
* When wheel event is not defined on the node, we should call the parent event, if no wheel event on the parent, we should call the parent of the parent event...
That's on my todo list.
2010-01-07 23:17:58 UTC by bayo-fr
-
i think we should
1) create a onAction for buttons
2) update the scripts with it
3) and then add again onClick (event when we click on the node, for any status, and it should work for any nodes)
2010-01-07 23:08:46 UTC by bayo-fr
-
oh - and the onclick from the node definition can be removed, too, no? (it's added later via confuncs)
2010-01-07 19:30:26 UTC by tlh2000