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Texture Cram

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A cross platform utility for packing images onto a single sprite sheet

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Description

A simple utility for packing a series of images onto one or more larger images, know as texture atlases. This is helpful to some game engines where multiple individual textures take longer to load.

Following simple file naming conventions, you can also create animation sequences. And using sub directories, you can create multiple texture atlases with specific names.

This is all output along side a manifest file, which can be either a simple texture file, or a java class file. C++ is yet to come.

But wait, there's more: Free type is also built in, allowing you to generate font characters from supported font files like TTF or OTF

Texture Cram Web Site

Features

  • Terminal input
  • PNG support

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Additional Project Details

Intended Audience

Developers

User Interface

Console/Terminal

Programming Language

C

Registered

2011-10-30
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Icons must be PNG, GIF, or JPEG and less than 1 MiB in size. They will be displayed as 48x48 images.