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Texture Cram


A cross platform utility for packing images onto a single sprite sheet

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A simple utility for packing a series of images onto one or more larger images, know as texture atlases. This is helpful to some game engines where multiple individual textures take longer to load.

Following simple file naming conventions, you can also create animation sequences. And using sub directories, you can create multiple texture atlases with specific names.

This is all output along side a manifest file, which can be either a simple texture file, or a java class file. C++ is yet to come.

But wait, there's more: Free type is also built in, allowing you to generate font characters from supported font files like TTF or OTF

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  • Terminal input
  • PNG support

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Icons must be PNG, GIF, or JPEG and less than 1 MiB in size. They will be displayed as 48x48 images.